If you're picturing the whole pipeline, I tend to keep it practical and craft-focused: concept, reference, sketch, refine, color, render. I pick a mood first — sultry, gritty, playful — and pull color swatches from the original 'Brawl Stars' palette so the character still reads as them. I also pay attention to storytelling: why am I making this adult take? Is it exploring a darker backstory, or simply a stylistic experiment? That reasoning informs pose and expression.
Technically, I use a tablet with pressure-sensitive brushes, a mix of soft and textured brushes for skin and fabrics, and layer masks so I can iterate without losing earlier ideas. For ageing, subtle
cues like jawline definition, narrower eyes, and more mature fashion choices are key. Ethically, I avoid sexualizing characters who could be minors based on canon, and I often choose to do original characters inspired by 'Brawl Stars' instead — that sidesteps some legal and moral tightropes while still letting me flex creative muscles. Platforms matter too: I keep explicit work on adult-friendly sites and always tag content properly, which saves headaches later and keeps the community interactions healthier.