Phase one’s a breeze with the Serpent-Hunter spear—just spam its skill and watch the health bar vanish. Phase two? That’s where the real fight begins. Rykard’s sword attacks are slow but deadly, so dodging into them works better than away. The lava’s a pain, but sticking to the sides of the arena helps. Fire resistance gear is a must, and summoning spirits can buy you breathing room. Just don’t get greedy—land a hit or two, then reset. It’s a marathon, not a sprint.
Rykard’s battle is a weird mix of easy and brutal, depending on how you approach it. The Serpent-Hunter spear’s weapon art melts his first phase, but phase two requires a shift in strategy. His sword swings have deceptive range, so I found rolling toward him during attacks safer than backing off. The lava pools are manageable if you circle the arena’s edges, but watch out for his homing skulls—they’ll mess you up if you ignore them. Gear-wise, anything that boosts fire defense is a lifesaver, and if you’re a faith build, Lord’s Divine Fortification cuts his damage significantly. Coop makes this fight a joke, but solo, it’s about rhythm: attack after his combos, never during. And pro tip—if you’re low on flasks, the arena’s edges sometimes let you sneak in a quick heal while he’s locked in an animation.
This fight is all about the gimmick, and leaning into it makes Rykard way less intimidating. Grab the Serpent-Hunter spear as soon as you drop into the arena—it’s your best friend here. Phase one’s giant snake form goes down fast if you spam the spear’s weapon art, but phase two demands patience. Rykard’s attacks hit like a truck, so focus on dodging his sword combos first, then counterattack when he pauses. The lava on the floor is annoying, but keeping mobile helps avoid most of it. I’d also suggest stacking fire resistance gear like the Fire Prelate set or the Pearldrake Talisman. Summons can help, but they often die quickly to his AoEs, so don’t rely on them too much. And hey, if you’re feeling cheeky, try throwing Volcano Pots for extra fire damage—it’s thematic, if nothing else!
Rykard's fight is one of those epic 'Elden Ring' moments that feels like a proper spectacle, and tackling it requires a mix of preparation and adaptability. First off, the Serpent-Hunter spear is absolutely non-negotiable—it’s your key weapon for this fight, found right at the boss arena entrance. Its weapon art trivializes phase one if you time the charged attacks well, but phase two is where things get messy. Rykard’s skull projectiles and lava pools demand constant repositioning, so stamina management is crucial. I recommend the Flame Fortification incantation or the Flamedrake Talisman to mitigate fire damage, and don’t sleep on summoning Mimic Tear if you’re struggling—it can draw aggro while you land those critical hits.
One thing I learned the hard way: greed is your worst enemy here. Rykard punishes overcommitment hard, especially with his delayed sword slashes in phase two. Stick to hit-and-run tactics, and always save enough stamina to dodge his AoE eruptions. If you’re a caster, Pest Threads or Rock Sling can work at range, but melee is far more reliable with the spear. Oh, and if you’ve got a coop buddy, dual-wielding Serpent-Hunters turns the fight into a hilarious stomp. Just don’t forget to savor the atmosphere—that soundtrack and visual design are top-tier even by 'Elden Ring' standards.
2026-03-30 20:30:01
15
View All Answers
Scan code to download App
Related Books
Trial of Flame
Rhiannan Marie
10
2.5K
"The gods are dead. The bloodlines remain. And she's about to bring it all down."
Rowyn Vale grew up on the wrong side of the realm - poor, half-starved, and pissed off at the world. Her fae parents ran relics, sold shadows, and tried to sell her. She's used to surviving. Not exploding with ancient light and accidentally blinding a rich fae girl in the middle of high school.
Now she's sentenced to death for a power she didn't ask for.
But when a winged, arrogant disaster of a boy crashes through her prison ceiling and drags her into the sky, Rowyn learns the truth: she's not just some broken street fae.
She's godblooded.
Welcome to Eidolon Academy - a sentient university hidden in a pocket realm where every student is descended from a god, and each year ends in a deadly Trial that can kill you... or awaken something worse.
Survive the Trials, and ascend.
Fail, and vanish forever.
And if the rumors are true?
Rowyn isn't just another godblood.
She might be the heir of the Godkiller - the one being powerful enough to raise the Pantheon.
Let the Trials begin.
Let the realm burn
Eidolon Academy Book 1
Being a She-Rogue is unheard of, and being an Alpha of Rogues is not accepted and is shunned by all werewolf packs. Evelyn Skylar fits into the role of an Alpha perfectly. No one can challenge her openly and win a fight. Her pack is framed as Rogues and Assassins by the High Council of the Werewolf community. Determined to achieve revenge against her enemies and redeem her pack's name, she embarks on a journey to uncover the main culprit in front of the werewolf committee. There is no time for finding a Mate in her Life, Evelyn has one purpose...REVENGE.
Alpha Ryan Snyder - Evelyn's mate, does not take "NO" for an answer and harbors a deep hatred for rogues. What happens when his mate does not bow down to him and makes him stand on his toes trying to find her? She was a mystery that he feels compelled to solve all the while safegaurding his pack from threats of renegades. Driven by his instincts, Ryan is determined to uncover the true woman beneath her cold exterior. At the same time, he must address a dangerous menace that poses a threat to all the packs in the neighboring territories.
“I do not want to stay here! Tell that to your lord!” She yelled at him. “He will take me back to Dragonsbane right now or I will bring this whole castle down!”---- Once every six hundred years, a ruling descendant of Axeris must offer up a pure breed daughter of Khione to the ancient spirits to keep the seal over the undead army of Osyron from breaking open and unleashing the wrath of the blood thirsty god upon the people of Astaroth and the other six kingdoms.
Lord Ryder's rule falls under this year and he has his eyes set on Lyra, a pure breed descendant and princess of Dragonsbane, but there are complications when he tries to get her, she cannot remember him and he cannot offer her up if she is not in love with him.
Time is running out, the seal is very unstable and everything seems to be working against him as he is soon caught up in a whirlwind of impossibilities and forced to make a difficult choice.
There are secrets and twists as this is a tale woven into a maze of labyrinths, with each turn unlocking a new and unpredictable play out, until he is left standing against all he had ever believed in.
Ryder Radstille, a young warrior from Khenealm is known for two things: his title as "The Roar" for his strength and the other for his ten-year long contract with his sigil partner named Raeya. But ever since their last war with the Shadows, he had been distancing his self from her as he was in the stage of healing from their losses. The Shadows took advantage of Ryder's dilemma and they keep on attempting to revive the wars. Ryder is faced with two things: to save the world; and to protect the one whom the whole world really means to him.
MANAGING MAGES:
Hawk had been tormenting me as long as I could remember.
I was a young mage and my power was still growing. But they thrust me under his watch in the service to our Warlord. And damn him for enjoying every moment he can torment me.
Every time I think my power strong enough to challenge him, he finds new ways to torture me.
He's told me that I'm his little prey and he'll be kinder when I succumb to him but I've vowed to never let the overbearing, insufferable cad put a hand on my bare skin.
It's a battle of wills and wits. He may be more clever but I'm certainly more stubborn!
But one thing I've learned about Hawk, never underestimate his conniving...I should've known better than to challenge him.
After all, he's made a name for himself by his skill in Managing Mages. But beyond him there is an even bigger problem. Warlord: The Commander of the Mage's Guild. A ruthless killer who leaves a dark mist in his wake.
Escaping the Mage's Guild would mean challenging Warlord himself. A dangerous endeavor.
WARLORD'S WARD
He came into our village like a shadow.
A Dark Mage with the most powerful magic in all the realm. King Detry merely calls him Warlord.
And he owns that title. Leaving wreckage in his wake.
But for me, he had other plans. His cutting blue eyes seeing straight through my disguise.
As his slave, his mere plaything, I'll learn the true darkness of magic without conscience.
Anything he wants of me, he takes. Anything he wants me to do. I am willed to do with the flick of his hand.
His power is an all consuming whirlwind. And I'm just the pretty butterfly caught in it.
When a tourist’s corpse is discovered in a tranquil Akyaka graveyard completely drained of blood and gnawed by ghouls, rookie detective Manolya Kara is thrust into the dark underbelly of her Turkish seaside hometown Akyaka. What the mundane police report calls a tragic accident, Manolya knows is black magic. Armed with her hidden hellblade and the telepathic guidance of her invisible angelic companion, Aziz, Manolya prepares to hunt. But the investigation grows complicated when the elite Wellness Alliance deploys backup: Kayhan, an insufferably arrogant shadowmender who views her as a fragile civilian liability. As a sinister force begins invading Manolya’s mind with terrifying visions of smoldering red eyes, her mental shields begin to shatter. To stop a nightmare capable of stripping away her magical defenses, Manolya must survive a rising tide of demonic forces and learn to trust the partner she desperately wants to punch.
A predatory evil is watching from the shadows, hungry for a new vessel and power, and it has its smoldering red eyes set perfectly on Manolya.
Rykard's fight is one of those epic 'Elden Ring' moments that feels like a spectacle straight out of a nightmare. The key is the Serpent-Hunter spear you find right at the entrance—it’s literally designed for this fight. Its weapon art lets you unleash massive ranged attacks, which is crucial because Rykard’s lava pools and sword swings are brutal up close. I learned the hard way that dodging into his attacks often works better than backing off, especially when he does that ridiculous skull barrage.
Phase two is where things get wild. The arena becomes a hellscape of fire and falling debris, and his new attacks have insane range. Staying mid-distance and spamming the spear’s weapon art is the safest bet, but don’t get greedy—he punishes overextension hard. Mimic Tear can help distract him, but honestly, this fight feels more satisfying solo. The soundtrack and visuals alone make it worth the struggle.
Rykard's fight is one of those battles in 'Elden Ring' that feels epic right from the start—giant serpent, lava everywhere, and that eerie soundtrack. His weakness? The Serpent-Hunter spear, found right at the entrance of his arena. It’s basically tailor-made for this fight, with its special weapon art that deals massive damage to him. Without it, the fight becomes a nightmare, especially with his lava pools and ranged attacks.
Another thing I noticed is his vulnerability to staggering. If you keep up the pressure with the Serpent-Hunter, he’ll stagger pretty often, opening him up for critical hits. Just make sure to dodge his sword swipes and the skull projectiles—those things hurt. Oh, and don’t forget your fire resistance gear. Standing in lava while fighting a god-devouring serpent is bad enough without taking extra damage.