Music nerd confession: I fall asleep to game soundtracks, so when I can’t find an OST I get a little obsessive. For 'Broken Colors' I hunted through streaming services and community hubs, and while I didn’t spot a widely promoted official release, there are fan uploads and snippets floating around. That usually means the developer might release a polished OST later or prefers direct sales on Bandcamp.
A couple of friendly moves I recommend are following the dev on social media, searching for the composer’s name in the credits, and asking in the game’s Discord. If you really love the tracks, consider politely requesting an OST drop — small teams listen to that kind of feedback. I’ll be keeping an ear out myself, honestly.
Lately I went hunting for the 'Broken Colors' soundtrack and found mixed results: no obvious official store release on the big platforms, but several community-made compilations and short clips exist. That suggests the developer might not have released a standalone OST yet, or it’s only available in limited places like Bandcamp or as part of a collector’s edition.
If you want a legit copy, try scanning the game’s store page, the credits for a composer name, and the developer’s social feeds. Sometimes small teams drop music quietly or bundle it with special editions — patience and a quick question in the game’s Discord usually clears it up.
If you love game music, you’ll want to know this: I checked the usual spots for 'Broken Colors' and didn’t immediately find a packaged, widely-distributed OST on major streaming platforms. That doesn’t always mean it doesn’t exist — indie devs often drip-release music on Bandcamp, SoundCloud, or as DLC on Steam later on. I’ve had that happen with smaller visual novels before, where the tracks only showed up on the developer’s Bandcamp months after launch.
What I did find while poking around community posts were a few fan-made playlists and clips on YouTube. If you want the definitive route, look at the game credits for the composer’s name and follow their socials; devs frequently announce OST drops there. If you’re feeling impatient, join the game’s Discord or Steam Discussions and ask — developers appreciate the nudge, and community folks often know faster than search engines.
I tend to geek out about how soundtracks are stored, so for 'Broken Colors' I looked at practical options beyond storefront searches. If an official OST isn’t published, you can usually identify if the game uses common audio file formats by inspecting the installation folder (for example looking for .ogg or .wav files). Many engines pack music into archives, so community tools and extractors exist that let you pull the raw audio for personal listening, provided you respect copyright and don’t redistribute.
Before touching any extraction tools, though, try the non-technical route: search Bandcamp and SoundCloud for the composer, check Steam/itch tags for 'Original Soundtrack', and browse the Discord or Reddit for any announcements. If all else fails, message the dev — they often say whether an OST is planned or already available in a hidden spot. I’ve ended up buying OSTs directly from Bandcamp to support creators more than once, which feels nice.
I usually start by searching stores and the dev’s social pages, and that’s what I’d do for 'Broken Colors'. First, check the Steam or itch.io page for any DLC labeled 'Original Soundtrack' or 'OST'. If nothing shows up there, search Bandcamp, Spotify, Apple Music, and SoundCloud — indie composers love Bandcamp because it’s easy to sell directly. Don’t forget to flip through the in-game credits to spot the composer’s handle; they might be releasing tracks under a different project name.
If you’re still coming up empty, reach out on Twitter/X or Discord. I’ve messaged devs before and gotten courteous replies saying ‘‘it’s coming’’ or ‘‘we’ll upload it soon.’' Also keep an eye on community uploads and fan playlists — they won’t replace an official release for quality and support, but they’ll tide you over while you wait.
2025-08-30 18:21:24
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A bride’s whose to-be husband chooses her own best friend over her on their wedding day vows to herself never to love again.
But this vow of hers begins to waver as she meets a handsome yet mysterious man who manages to creep his way into her heart and also promises to help her satiate her hunger for revenge.
What will she do when she discovers nothing is normal as it seems? Can she put back all the broken Pieces even after discovering everything in her life, including herself, is not normal as she always thought?
And what about the broken Pieces of her heart?
Iris Grey lost her father at 10, and due to the never ending reminder of her father’s memory in there old home, they decided to move out, leaving her first love despite the pain. 8 years later, they come back home, only to find out her mom was going to marry her first loves father. She felt betrayed. And upon walking out due to anger, she find her way right at their old front lawn and right inside his father's office. Never been so confused as to why everything seemed to have not changed. She entered and saw the book she and her father used to draw together as both love colors and writing fantasies. Little did she know it was a portal to a whole new dimension. A parallel world where colors come from. The Realm of Hues. Stuck in a whole new world filled with conflict, with unfinished tasks and her first love turned to step brother, could she stop herself from falling deeper? Or would the love grow deeper than it was before. Prepare as we enter the realm of Hue.
Rai, a 17 year old boy, was abandoned by his father, leaving him to take care of his mother and little sister. Life was great for him until one day, when he somehow got framed for murdering his own 2 year - old sister and mother. When he realised he didn't have any reason to live on, he tried to end his life once and for all. But fate decided to give him another chance.
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"When Noah looks at you, it's like he's been living in a black and white universe and he just saw colours for the first time. These past weeks not being able to talk to you, all the colour in his life just went away and it's back to black and white and all he's been trying to do is remember what life was like before he knew what colour was."
When I first dove into 'Broken Colors' a few weeks after release, I kept an eye out for any hints about extra content — and I still do. From what I’ve tracked, the best indicators are the developer’s official channels: their Discord server, Twitter/X account, Steam news posts, or a Patreon page. If the devs are planning DLC they usually tease it there with concept art, job postings, or roadmaps. I personally found that the dev’s Steam news and a pinned Discord message were the earliest places to spot hints for other indie projects I follow.
If you want a practical approach, wishlist the game on Steam (it flags you for updates), join the community hub, and subscribe to any mailing list the dev offers. I’ve also messaged small devs directly before — a polite question in their Discord or a supportive comment on a Kickstarter update can sometimes get a short, candid reply. Until there’s an official post, assume nothing is set in stone, but stay tuned to those channels and keep your expectations flexible; small studios often prioritize bug fixes first and announce DLC plans later, if at all.
I’ve been poking around because the name 'Broken Colors' sounded familiar, but I can’t find a definitive, universally cited credit that pins down a single developer and production studio. From what I can tell, it’s one of those indie-y titles that either lives on itch.io or was released with minimal press, and indie projects sometimes list a solo creator rather than a formal studio. When that’s the case, the developer might be a single person using a handle, or a tiny team without a big press presence.
If you’re trying to confirm a developer and producer, the trick that’s worked for me is checking the game’s storefront page (Steam/itch.io), the official website, and the in-game credits. Press kits and the game’s readme often show the studio name. Also search for interviews, a publisher listing, or a LinkedIn profile that mentions the title. Sites like IGDB, MobyGames, and even SteamDB can help triangulate who made and produced it.
I wish I could hand you a neat name here, but without a clear source I’d rather point you to those verification steps — they usually turn up the truth for indie projects like this. If you want, tell me where you saw 'Broken Colors' (Steam, itch, mobile) and I’ll dig into that specific listing for you.