Will Cyberpunk 2077 2 Fix The Original'S Bugs?

2026-07-01 21:23:03
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3 Answers

Violet
Violet
Responder Electrician
Watching the 'Cyberpunk 2077' redemption tour has been fascinating. The anime 'Edgerunners' and 2.0 update salvaged its reputation, but the sequel’s success hinges on avoiding crunch culture. CDPR’s CEO admitted they prioritized marketing over stability last time—now they’re hiring QA teams early. Early previews suggest they’re stress-testing systems this time around.

I’ll judge it by how the NPC routines feel; that’s the true test. If crowds react believably and quests don’t soft-lock, I’ll consider it a win. The original’s charm survived the bugs, so imagine what a polished version could achieve.
2026-07-02 22:21:35
3
Clara
Clara
Book Scout Engineer
After modding 'Cyberpunk 2077' for years, I’ve seen firsthand how deep some bugs were rooted in the code. The sequel’s shift to Unreal Engine 5 is a clean slate—no Red Engine spaghetti to untangle. Community fixes like CET and modders’ workarounds proved many issues weren’t unfixable, just rushed. CDPR’s post-launch support showed dedication, but core problems like police spawning or driving physics needed systemic overhauls, not patches.

Phantom Liberty’s overhauled perk system and vehicle combat set a precedent for listening to feedback. If they apply that same iterative approach pre-launch? We might finally get the immersive dystopia we dreamed of in 2020. Just hoping they resist cramming in unnecessary multiplayer elements that could destabilize everything.
2026-07-05 22:31:02
24
Yasmine
Yasmine
Reviewer Photographer
I poured over a hundred hours into 'Cyberpunk 2077' at launch, bugs and all, and it’s wild how much it’s evolved. The 2.0 update and Phantom Liberty expansion already addressed a ton of jank—polished combat, smarter AI, and fewer game-breaking glitches. But will the sequel fix everything? CD Projekt Red’s track record with patches gives me hope, though no game’s ever perfect. They’ve openly admitted the original’s disastrous state lit a fire under them, and their transparency about learning from mistakes makes me cautiously optimistic.

That said, 'Cyberpunk 2' (or whatever they call it) is using Unreal 5 instead of their in-house engine, which could sidestep some legacy issues. The Witcher 3’s rocky launch followed by redemption arc makes me think they’ll nail it this time—but I’m keeping expectations in check until I see gameplay. Still, Night City’s too captivating to abandon over a few hiccups.
2026-07-07 21:06:38
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