If you want a crisp, print-ready version of your girl sketch, I usually treat it like a little restoration-and-translation project. First I digitize the linework: a flatbed scanner at
300–600 DPI if I can get one, or a phone camera in bright, even daylight with the sketch taped to a clean wall. Scanning in grayscale or color is fine, but I keep the bit depth high (16-bit if available) so I have room to tweak. Then I open the file in an editor and clean it up—Levels/Curves to boost contrast, spot-heal to remove stray marks, and a light Threshold or Selective Color trick to make the blacks solid without crushing small line detail.
After that I decide whether to raster-touch or vectorize. For posters and large prints I vectorize: use the Pen tool and trace by hand for sharpest lines, or try Image Trace/Trace Bitmap with conservative settings and then simplify nodes. Vector gives infinite scalability, which is fantastic for banners. If I’m keeping it raster (for painterly shading), I keep everything at 300 DPI at the final print size and work in CMYK or convert before sending. I create separate layers—line art, flats, shadows—and flatten only at the end if the printer wants a single file. Don’t forget bleed (usually 3–5 mm) and a safe area so fingers or frames don’t chop off a face.
Lastly I export in the format the printer prefers: TIFF or high-quality PDF for offset/digital print, PNG with transparency for garment printers or DTG, SVG/EPS for vector work. I always do a soft-proof for CMYK and ask for a physical proof if it’s a big print run. Little test prints taught me more than tutorials; once you see the tones
shift to CMYK you’ll know what to tweak. I love seeing a paper copy of a sketch I made look like it could jump off the page—it's oddly satisfying.