What Are The DLCs For Warhammer 2?

2026-07-04 15:57:44
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4 Answers

Lila
Lila
Detail Spotter Office Worker
Man, 'Total War: Warhammer 2' has some seriously meaty DLCs that add so much flavor to the base game. The first one that comes to mind is 'The Prophet & The Warlock,' which introduced Ikit Claw and Tehenhauin. It’s packed with crazy ratling gun artillery and dinosaur-themed sacrifices—pure Skaven and Lizardmen madness. Then there’s 'The Shadow & The Blade,' focusing on Dark Elves and Skaven again, but this time with Malus Darkblade’s possession mechanics and Eshin’s sneaky tactics. Each DLC feels like a mini-expansion, adding new campaigns and units that totally shift how you play.

Another standout is 'The Warden & The Paunch,' where you get to play as Grom the Paunch with his ridiculous cauldron buffs or Eltharion’s aerial strikes. The Greenskins rework in this one was a game-changer. And let’s not forget 'The Silence & The Fury,' bringing Taurox the Brass Bull’s unstoppable rampage and Oxyotl’s stealthy skirmishes. Honestly, Creative Assembly knocked it out of the park with these—they don’t just add content; they redefine factions.
2026-07-05 11:33:46
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Chloe
Chloe
Book Scout Doctor
Late to the party, but 'Warhammer 2’s' DLCs are worth every penny. 'The King & The Warlord' adds Belegar’s ghostly grudges and Skarsnik’s goblin hordes—super niche but fun. 'Call of the Beastmen' (if you count it) brings chaotic razing, and 'Realm of the Wood Elves' lets you dominate forests. They’re not all equal, but they stitch together this massive, messy tapestry. My personal favorite? 'The Twilight Sisters' in 'The Twisted & The Twilight'—flying around on dragons never gets old.
2026-07-05 18:59:11
11
Owen
Owen
Reply Helper Worker
If you’re into 'Warhammer 2,' the DLCs are like a buffet of chaos. 'The Queen & The Crone' was my first dive—Alarielle’s healing-focused High Elves versus Hellebron’s blood-fueled Dark Elves. It’s got this elegant brutality vibe. Then 'The Twisted & The Twilight' flipped things with Throt’s monstrous mutations and Drycha’s forest revenge arc. The Wood Elves got such a glow-up, and the monster hunts are addicting. There’s also 'Rise of the Tomb Kings,' a whole undead Egyptian fantasy with Settra, which feels like a separate game almost. Every pack layers new strategies, and I keep rediscovering old ones with fresh eyes.
2026-07-06 04:27:00
14
Kyle
Kyle
Plot Explainer Doctor
I’ll never forget the first time I played 'The Hunter & The Beast'—Wulfhart’s empire campaign with its ambush survival mechanics was so tense, and Nakai’s horde-style play felt revolutionary. 'The Grim & The Grave' might be older, but Vlad’s resurrection shenanigans and Volkmar’s buffs still hold up. And 'Blood for the Blood God'? Pure cosmetic carnage, but it feels essential. What’s wild is how each DLC ties into the Mortal Empires map, making the grand campaign feel alive. Even the smaller ones, like 'Curse of the Vampire Coast,' introduce pirate undead with freaking gunpowder. It’s ridiculous in the best way.
2026-07-07 07:56:04
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