I get a real kick out of co-op runs in 'Elden Ring', and talismans always spice things up — but they mostly spice up you, not the whole team. In practical terms, legendary talismans are equippable passives that change stats or behavior for the person wearing them. When I join someone else’s world (or they join mine), whatever talismans I have equipped only affect my character. They don’t project buffs to the host or other summons the way a castable buff would. That means you can’t hand out a worn talisman the way you’d share a healing spell; each player has to equip their own gear and plan around it.
That said, the indirect effects are where it gets interesting. I’ve played runs where a buddy stacks a talisman that boosts stamina recovery and suddenly becomes the perfect bait/tank for bosses, giving me time to unload heavy spells. Another friend going full glass-cannon equips damage-enhancing talismans and melts bosses fast, which shortens fights and lowers the chance of a wipe. Legendary talismans can change roles: someone can lean defensive, someone else offensive, and that composition shapes tactics. Also, if you’re coordinating, communicating talisman choices can make fights smoother — one person soaking
aggro, another focusing bursts, someone else handling mechanics — it all clicks better when you know who’s carrying which passive boosts.
I’ll add one more thing from my runs: talismans don’t override the game’s co-op scaling and boss behavior. Enemies tune differently in multiplayer, so a talisman that feels overpowered solo might just feel like a solid edge in co-op rather than a steamroll. I love that trade-off; it keeps co-op runs feeling cooperative and tactical rather than trivial. Overall, talismans shape your role more than the whole team’s stats, and I find that makes co-op more about teamwork and less about stacking one overpowered trait — which, honestly, I prefer.