Honestly, I was pretty excited when 'Empire of Sin' finally hit consoles — I’d been watching trailers and Steam threads for months. The game first launched on PC on December 1, 2020, and the console ports followed a few months later:
PlayStation 4, Xbox One, and Nintendo Switch all got the release on April 16, 2021. I grabbed the PS4 version the day it dropped and spent a bunch of late nights trying to build my Chicago empire with a DualShock in hand.
The console launch wasn’t just a direct carbon copy of the PC build; the developers pushed patches around that time to smooth out controller navigation, UI scaling, and some stability issues so it was actually playable on Switch in handheld mode (with the expected compromises). If you’re looking now, you’ll find it on the PlayStation Store, Microsoft Store/Xbox Marketplace, and Nintendo eShop, and it runs on newer consoles via backward compatibility even if there wasn’t a dedicated PS5/Xbox Series version at release.
If you haven’t played it, expect a mix of tactical combat and mafia-management with an old-school noir soundtrack — the console release brought those same vibes to the couch, and for me it felt perfect for slow evening sessions with snacks and a big mug of coffee or tea.