Where Can I Find Beholder Variants For Homebrew Campaigns?

2025-08-30 17:54:03
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2 Answers

Jade
Jade
Favorite read: Shadowed Creatures
Reviewer Driver
I usually want something fast and dramatic when I need a beholder variant for a one-shot, so I lean on three places first: the 'Monster Manual' (for the baseline), DMs Guild (tons of user-made variants), and Kobold Press’s 'Tome of Beasts' for polished alternatives. If I’m in a hurry I’ll pick a theme — like ‘‘undead eye tyrant’’ or ‘‘storm-eye beholder’’ — swap two eye rays (one for damage, one for a control effect), and add a simple lair action that plays off the theme.

For homebrew mechanics, small tweaks go a long way: change a ray’s condition (paralyzed, stunned, or slowed), give it a minion or two that spawn each round, or grant a legendary action so it can act between players. I also recommend using GMBinder or Homebrewery to make the statblock look official, and check Reddit communities like r/DnDBehindTheScreen for feedback. If you want old-school inspiration, skim 'Lords of Madness' for weird concepts and adapt them to 5e rules. Mostly I try one bold change at a time so the fight doesn’t break, and then I sit back and enjoy seeing players re-learn how to approach a beholder they thought they knew.
2025-08-31 22:56:09
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Natalie
Natalie
Favorite read: Haunted Beasts
Reviewer Worker
I still get a little giddy thinking about turning a classic beholder into something weird and memorable for my table. If you want ready-made variants, start with the obvious bookshelf suspects: the 'Monster Manual' has the baseline beholder and its kin like the 'death tyrant' appears in various supplements. For deeper, older variants, 'Lords of Madness' (3.5 era) is a goldmine of twisted beholder lore and templates if you don’t mind adapting stuff across editions. On the modern, pay-what-you-want side, Kobold Press’s 'Tome of Beasts' is fantastic — they pack their book with themed options you can drop right into 5e games with minimal fuss.

When I’m building my own, I alternate between two workflows: inspire-first and mechanic-first. Inspire-first means I pick a theme (clockwork beholder, fungal hive-eye, psychic cathedral) and then pick or invent two or three signature eye rays that reinforce that theme — maybe spores that grapple, or a gravity ray. Mechanic-first is more surgical: swap out a few eye rays for status effects (blind, charmed, restrained), give the thing a lair action or legendary actions so the fight feels cinematic, and tune HP/AC/damages to hit your desired CR. Useful online tools: DMs Guild has tons of community-created beholders and templates, D&D Beyond and GMBinder/Homebrewery help with clean statblocks, and Roll20/Foundry marketplaces have tokens and maps if you want to run it online.

If you want conversion tips, I usually: (1) cut or buff hit dice to change durability, (2) replace one high-damage ray with a control ray to make the fight more tactical, and (3) add minions or environmental hazards linked to the beholder’s theme. For flavor and art, search on DeviantArt or Twitter for tokens and portraits, or commission a simple token from an artist on Fiverr if you’re picky. Honestly, the best route is to grab a variant from Kobold Press or the DMs Guild for a quick slot-in, then tweak daring bits at the table. Try tossing a single quirky new ray into a published adventure first — you’ll see how players react and can escalate from there.
2025-09-01 02:27:43
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Which published modules feature a major beholder villain?

2 Answers2025-08-30 08:18:38
I geek out hard when a beholder shows up in a published adventure — there’s just something about those floating, paranoid eye-stalks that makes a session instantly memorable. If you want a clear, canonical place to find a major beholder antagonist, start with 'Waterdeep: Dragon Heist'. Xanathar is practically the poster-child beholder for the Forgotten Realms in 5th edition: he’s a crime lord, an obsessive collector, and one of the factional villain options the book gives you. Running Xanathar can turn an urban campaign into a delicious stew of espionage, weird schemes, and the constant paranoia of being watched by an eye that’s smarter than half your party. If you're more into dungeon-crawling, the spiritual and literal extension appears in 'Dungeon of the Mad Mage'. Undermountain is a sprawling megadungeon where beholders and beholder-cultists crop up in lore and encounters; Xanathar’s presence is threaded through the setting, too. Between these two books you get contrasting vibes: one’s a social-crime drama in the streets of Waterdeep, the other’s a claustrophobic, layered dungeon with beholder threats that feel properly dangerous. Beyond those obvious picks, beholders turn up in a bunch of other published materials across editions: classic Undermountain/Waterdeep supplements and later adventure expansions often add beholder lairs or syndicates as major antagonists. Third-party or older-edition modules sometimes center on single-eye tyrants, and a few Planescape-era adventures used beholders as political, planar, or mad-scientist villains — they make great puppetmasters because they’re both monstrous and weirdly bureaucratic. If you’re running a game, think about how a beholder’s paranoia drives plots: secret rooms, rival factions, double-crossing minions, and literal eye-spies everywhere. If you want a tighter shortlist to check first, look at 'Waterdeep: Dragon Heist' and 'Dungeon of the Mad Mage', then branch into Undermountain/Waterdeep supplements and older Undermountain adventures for more beholder-led stories. And if you ever want help reskinning Xanathar as an underground art collector or a paranoid scholastic genius, I’ve got ridiculous ideas that always make my table howl.

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