I’ve got a soft spot for Infogrames—they were part of my childhood with games like 'Virtua Tennis' and 'Backyard Baseball.' These days, though, they operate as Atari SA, and their focus seems split between retro re-releases and occasional new ventures. The 'Atari VCS' was an interesting attempt at blending old and new, but it didn’t make waves like their earlier work. It’s funny how companies evolve; sometimes they pivot, sometimes they fade. Infogrames’ legacy is undeniable, but their current output feels more like a curator of nostalgia than a trailblazer. Still, I’ll always associate them with those late-night gaming sessions from years ago.
Back in the day, Infogrames was a powerhouse in the gaming industry, especially with titles like 'Alone in the Dark' and their acquisition of Atari. But over the years, the landscape shifted dramatically. I recently dug into their current status, and it seems they rebranded as Atari SA around 2009. While the Infogrames name faded, Atari SA has kept some of that legacy alive—though their output is nowhere near as prolific as the '90s or early 2000s. They’ve dabbled in retro revivals and smaller projects, like the 'Atari VCS' console, but it feels more nostalgic than groundbreaking. It’s bittersweet—part of me misses their bold, experimental era, but I’m curious to see if Atari SA can recapture that magic.
Honestly, it’s wild how much the industry has changed. Studios rise, merge, or vanish, and Infogrames’ evolution into Atari SA feels like a microcosm of that. I still fire up 'Alone in the Dark' sometimes for the nostalgia hit, even if their modern footprint is minimal.
Infogrames isn’t around as a standalone entity anymore—they merged into Atari SA. These days, Atari’s releases are sporadic, often leaning into nostalgia with remasters or collections. It’s a far cry from their heyday, but hey, at least classics like 'Alone in the Dark' still get mentioned. The gaming industry’s relentless, and not every name survives intact.
If you’re asking whether Infogrames is still dropping new games under that name, the short answer is no—they’re technically Atari now. But here’s the thing: their spirit kinda lingers. Atari SA’s recent stuff, like reissues of classic games or the 'Atari 50' anniversary collection, feels like a love letter to that era. It’s not the same as getting fresh, innovative titles, but there’s a charm in seeing those old IPs kept alive. I stumbled on their 'RollerCoaster Tycoon' mobile ports recently, and while it’s not groundbreaking, it made me smile. The gaming world moves fast, but some legacies stick around in quieter ways.
2026-06-27 22:51:09
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Ultima.
Mari Angel Pain
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As you know, angels are at the head of the good mortal world, and demons rule the ball in hell.
But the angels are not as kind as the people of the church have always made them out to be.
The human race is not so important to them. And now, in their wars for our souls, they have completely forgotten about us.
But people like me don't consider themselves to be ordinary people.
We live twice, and sometimes three times more than ordinary people are allowed to live.
Our society is called the priests of Ultima.
That's all we want to tell about our world...
The mistakes he made in the past, caused a grudge.
Which is where a grudge, dominates a game.
In the game there are always puzzles, so that anyone will be obsessed with ending this game.
__________________
"I managed to find you again ...
You will always be with me forever! "
"You took me in this game! So, never regret ...
If someday, you will lose me for the umpteenth time! "
__________________
What games are being played in this story?
Will a grudge end this game?
Who will be the winner in this game?
Behind Game Over, it is filled with mystery!
Love, Betrayal and Regret will complete this game.
The students of Darkson University are on a high school field trip to a camp called Ever Realms. Legend has it that the Ever Realms camp was once ruled by powerful wizards and witches, each with unique elements. The four kingdoms each represent their own elements. The element of Humility, Empathy, Courage and Judgement. These elements are called the Elements of Concord, which have special magic that can only work if wielded by the possessor of the corresponding trait.
Four misfit students find themselves embroiled in a magical world. Here they must unleash their powers and face the untold story of the legend.
Will they be lost over time or will they be part of history?
Will they know why they were chosen?
Will the story be told, or will it remain a mystery?
Will they do something fantastic
with the time they have there?
Will they leave their mark?
Will they overcome what they fear?
"Do you think four misfits can save... the ending world?"
The story-series, "Crimson's Game", is about a girl named Elle, a member of the Death Legion, who is struggling to seek for answers to reveal her true identity. The Death Legion is a constitution where they aim to cleanse the world. A world without murderers, toxicity, and chaos. But it is all a lie, the truth is they are all just bunch of psycho's who find satisfaction by inflicting pain to their victims. The Legion is divided into four different sectors. Sector 1, the Annihilators, they are also known as the doers. They are the ones responsible for assassination. Sector 2, the Final Disposition, their task is to look after the dead bodies and make sure that the place where the assassination was held is taken care of. Sector 3, the Defenders. The Defenders are the lawyers of the sectors. They will defend and make sure that the profile of their Manslayers is clean. Last sector, the Menders. They are the doctors of each group. They also save the lives of those victims who are granted by the Director, the founder of the Legion. Elle is recruited by Archaios, her partner in crime, he will help Elle discover the hell inside the constitution. Archaios will play a big role in her life. Is he someone she could trust? An alliance? Or maybe another enemy she'll have to face. The protagonist will have a hard time finding the right course to her freedom. She will bet her own life just to satisfy her curiosity. Will she be able to handle it all alone? Find out the truth, seek for the answer. Be careful with who you trust, because in this game you will doubt, even yourself. With that, let the games begin!
When the Supreme God of Heavens disappeared, the gods of the Greeks, Norse, Mayans, Egyptians, Chinese, and many more sent their young mortal champions to a magical world in order to participate in the Game of Heavens and Earth on their behalf to win the divine throne. However, the young mortals used their powers, weapons, and tools that were bestowed upon them to form themselves into guilds and create a paradise for everyone. To any kid from Earth, an exciting adventure and new beginning await them, and Sam Roche is one of those lucky chosen ones — or is he still unlucky?
Since everything is in peace, Sam tries to build a new life in the City of New Beginning while hiding his dark secrets from his new friends about the sins he committed back on Earth. Eventually, Sam and his friends discover that the strongest guilds have long controlled the paradise, and their rivalry might spark a war that will engulf the land. Wanting to get away as much as possible, they decide that they form their own guild and leave the city. However, a powerful guild is threatening the fragile peace of the magical world in order to win the Game of Heavens and Earth. Sam must either run away to save himself or become a hero to save not only his friends but both worlds.
David is a lawyer with a passion for videogames, even if his job doesn't let him play to his heart's content he is happy with playing every Saturday or Sunday in his VR capsule and, like everyone else, waits impatiently for the release of Steel Soul Online, the first VR Mecha game that combined magic and technology and the largest ever made for said system, But his life changed completely one fateful night while riding his Motorbike.
Now in the world of SSO, he'll try to improve and overcome his peers, make new friends and conquer the world!... but he has to do it in the most unconventional way possible in a world where death is lurking at every step!
Infogrames had a ton of great titles back in the day, but if we're talking about their absolute crown jewel, it's gotta be 'Alone in the Dark.' That game was revolutionary—basically invented survival horror before 'Resident Evil' even showed up. The mix of eerie atmosphere, puzzle-solving, and those janky-but-charming polygonal models created something unforgettable. I still get chills remembering the first time a zombie burst through a door.
What’s wild is how much influence it had. Later titles like 'Test Drive Unlimited' were huge too, but 'Alone in the Dark' defined a genre. It’s one of those games where you either loved the tension or noped out immediately. Even now, revisiting it feels like digging into gaming history.
Infogrames was a powerhouse in the gaming industry back in the day, and I still get nostalgic thinking about their titles. They were behind some iconic games like 'Alone in the Dark,' which basically pioneered survival horror before 'Resident Evil' even existed. Then there's 'Test Drive,' the racing series that had me glued to my screen for hours. They also published 'RollerCoaster Tycoon 3,' which was pure addictive fun.
What’s wild is how diverse their catalog was—from action-packed adventures like 'V-Rally' to quirky gems like 'Actua Soccer.' They even dipped into movie tie-ins with stuff like 'Backyard Wrestling.' It’s crazy how many genres they touched. Honestly, digging into their old catalog feels like unearthing a treasure trove of late ’90s and early 2000s gaming history.
Infogrames was like that underground band that suddenly went platinum—unexpected but transformative. Back in the late '90s and early 2000s, they were this scrappy French publisher taking risks on games others wouldn't touch. Remember 'Alone in the Dark'? That series basically invented survival horror before 'Resident Evil' polished it. Their acquisition spree was wild too—snapping up studios like Ocean and the 'Test Drive' IP, then later rebranding as Atari SA. It's funny how their legacy is a mix of cult classics and corporate chaos, like they paved the way for mid-tier publishers to thrive before the indie boom.
What fascinates me is how they handled localization. They brought so many niche European titles to global audiences, giving games like 'V-Rally' a fighting chance against big-budget competitors. Their downfall was messy, but without Infogrames, we might not have seen smaller studios gain traction in the console market. They were the bridge between pixelated arcade culture and modern gaming's corporate era.
Back in the day, Infogrames was the king of quirky European PC games—anyone else remember the bizarre charm of 'Alone in the Dark' or the dystopian sprawl of 'Another World'? If you're hunting for classics now, eBay and Etsy are treasure troves for physical copies, especially vintage boxed editions. Just be prepared to pay a premium for well-preserved ones. For digital versions, GOG.com often has DRM-free rereleases, and sometimes Steam surprises with old titles popping up in their catalog.
Alternatively, niche forums like LemonAmiga or vintage gaming subreddits can point you to obscure resellers or even fan-preserved abandonware sites. My personal white whale? A French-language copy of 'North & South'—took me three years of lurking on eBay France to snag one!