Late-night walks through the old parts of the city planted the seed for how I picture the gyeongseong
Creature — not as a one-note monster, but as a living memory stitched from concrete, hanok eaves, and cigarette smoke. I pulled from the city's layered history: the tram tracks, colonial signage, and narrow alleys where light hits lacquered wood at an odd angle. That mix of elegance and decay gave the creature its posture — part crooked official, part thing that slinks under bridges. I wanted it to feel like a resident of a
forgotten map square, a being that remembers the city before neon and before glass towers.
Folklore was my toolbox. I borrowed the slyness of the gumiho, the mischief of the dokkaebi, and the mournful linger of gwisin, but filtered them through industrial textures: rusted metal ribs, paper lantern skin, and seams where old bandages meet modern stitches. Visually I looked at Junji Ito's unsettling silhouettes and H.R. Giger's biomechanical suggestions, then softened those extremes with Korean textile patterns — subtle embroidery along a wrist, hanbok folds that hide a jaw. Sound design ideas came from tram bells, distant factory whistles, and wet cobblestones; the creature's movement is less about brute force and more about the uncanny precision of something that grew up inside the city’s blueprints.
Beyond visuals, I wanted symbolism. It stands for collective memory — colonial scars, wartime shadows, everyday survival — all compressed into a creature that’s beautiful and repellent. Designing it felt like talking to the past, and every sketch changed how I walk those alleys now, noticing details I used to miss. It still makes my skin prickle, in the best way.