Dragonborn versus everyone—that’s the vibe. The SI’s faction is small but lethal, using shouts to level the playing field against larger houses. The Lannisters, Starks, and Targaryens are key players, but the SI’s knowledge of the future gives them an edge. Minor groups like the Mountain Clans or the Sparrows gain unexpected relevance. The real tension comes from factions scrambling to adapt or perish under the Dragonborn’s rule.
In 'Game of Thrones Dragonborn Conqueror SI', the factions are as diverse as Westeros itself, but a few stand out. The Dragonborn, a self-insert protagonist, leads a faction that blends Skyrim’s Thu’um magic with Westerosi politics. Their followers include disenchanted nobles, mercenaries, and mystics drawn to their supernatural prowess. The Lannisters remain a formidable force, clinging to power with gold and treachery, while the Starks, fractured but resilient, rally around survival and vengeance. The Targaryens, though diminished, still dream of fire and blood, their dragons a looming threat. Smaller groups like the Brotherhood Without Banners and the Ironborn carve their niches, exploiting chaos. The Dragonborn’s faction is unique—it’s not bound by tradition but by the promise of a new order, making them both feared and revered.
The Free Cities across the Narrow Sea play a subtle but crucial role. Braavos, with its Faceless Men, and Pentos, with its merchant princes, occasionally meddle in Westeros’ affairs. The Dragonborn’s alliance with certain Essosi powers adds another layer of complexity, turning the conflict into a continental showdown. What’s fascinating is how the SI’s knowledge of future events reshapes alliances—some factions, like the Tyrells, pivot unpredictably. The story thrives on this fluidity, where loyalty is as mutable as the SI’s shouts.
The key factions in this fic are a thrilling mashup of 'Game of Thrones' lore and 'Skyrim' chaos. You’ve got the Dragonborn’s crew—think rogue mages, disillusioned knights, and wildling-style outcasts who dig their leader’s dragon shouts and no-nonsense rule. The Lannisters are still scheming, but now they’re up against someone who can literally shout them off their feet. The Starks are more scattered than ever, with some joining the SI for revenge, others resisting change. Then there’s the Night’s Watch, utterly unprepared for a Dragonborn-led invasion of Others. The Tyrells? They’re playing both sides, as usual. Even the Dothraki get a mention—imagine them riding alongside a Thu’um-wielding conqueror. The factions feel fresh because they’re forced to adapt to magic they’ve never seen before.
This story’s factions revolve around power shifts caused by the Dragonborn SI. The SI’s faction is a wild card: part mercenary army, part cult of personality, with a mix of Westerosi rebels and Essosi sellswords. Traditional houses like the Baratheons and Martells react differently—some see the SI as a liberator, others as a usurper. The Maesters of the Citadel are quietly panicking, as magic disrupts their grip on knowledge. Even the Faith of the Seven splits, with radicals preaching that the Dragonborn is a god. The Iron Throne’s legitimacy crumbles as the SI proves might beats lineage. It’s less about fixed factions and more about who can ride the tide of chaos.
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Bankrupting the Alpha: Crowned by the Dragon King
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“I built his empire with my blood and my money. He rewarded me by taking my cousin to our bed.”
For years, I was the invisible Alpha of the Sandwell Pack. While Maxwell claimed his "duties" kept him from me, I was the one balancing the ledgers, securing the borders, and investing my private millions to turn his dying territory into a gold mine.
On my 18th birthday, I finally found out what those "duties" were.
I found my fated mate, Maxwell, in the arms of my cousin, Amelie. they mocked me for being a "useful fool," an unpaid servant who funded their luxury while they shared a bed.
When I exposed their lies to the Pack, they didn’t offer me justice. They chose Amelie’s fake tears and exiled me on the spot.
I didn't steal a cent of their wealth—I left the accounts exactly as I found them: pathetic and empty.
Five years later, the girl they threw away is the woman who owns the world.
A royal decree from the Dragon King forces all Alphas into the elite Alpha Academy. I return not as a victim, but as a billionaire mogul. Maxwell is there, too—not to beg for my forgiveness, but to hunt me down. He’s humiliated, bankrupt, and determined to make me pay for exposing his "perfect" reputation to the world.
But I’m not the defenseless girl he remembers, and I’m not alone. I’ve caught the eye of Sol, the Dragon Prince, a man who finds my power intoxicating.
Maxwell wants my blood for the lies I uncovered. The pack wants my fortune to save their skins. But the Dragon Prince? He’s ready to burn anyone who dares to touch his Queen.
The world ended the day the shifters revealed themselves. Dragons, wolves and other beasts from legend rose from the ashes of civilization and divided the ruins of the old world into brutal new kingdoms. Humans were spared- but only barely. Stripped of power, pushed into the center territories, and treated as lesser, they became a resource instead of a race.
And now they are needed.
Seraphina has survived her entire life by being invisible, a shadow, a rumor. Orphaned young, she learned fast that strength meant staying alive -and trust was a luxury she couldn't afford. In a world where humans are bartered and bred to strengthen shifter bloodlines, Seraphina has no intention of becoming anyone's prize.
Until the prince of dragons befriends her, dragging her into a world of molten stone, deadly politics and people willing to kill her the knowledge she obtains. To keep her safe, Prince Kaelith takes her to the King's Castle.
King Micah, ruler of the Western Skies, is everything that the world fears -merciless, untouchable, and bound by a fate written in fire. Everything that Seraphina has spent her life avoiding.
Yet the bond ignites the moment he touches her.
Claimed by the most powerful shifter alive, Seraphina's own secret paints an even larger target on her back.
As tensions rise between shifter kingdoms and whispers of rebellion spread through the human territories, Seraphina must decide who she is willing to become: a pawn in a broken world, or the queen standing beside the dragon who burn it all down for her. Because fate chose her for a reason. and the world is about to remember what happens when even a dragon falls in love.
She was the lowest among them, an omega meant to serve, to obey, to be forgotten.
Until the Alpha touched her.
Until he marked her with words that felt like a promise... and shoved her off a cliff like she was nothing.
Ayla thought betrayal had a name, a face, a heartbeat she once trusted.
She thought the crashing water would be her grave.
But death didn’t claim her.
The dragon did.
She awakens not in darkness, but in silk sheets soaked with sweat, her body wracked with fire, strangers calling her Queen Liliana.
The child they beg her to bring into the world is no wolf pup, it’s something older, deeper… and hers.
Now fire sings in her veins. Scales burn beneath her skin.
She remembers being Ayla. But they swear she is a queen, reborn through flame and fury, the last of the dragon-blooded line.
Torn between two lives, two names, two fates…
Was she reborn by fate’s hand, or was she always meant to rise?
Because if this isn’t death, then it must be the beginning…
of the Dragon Queen.
War is coming, and this time it is more than personal.
For generations, the Stormborn lineage has carried one story like a scar, the former Draconis destroyed their empire and left their bloodline in ruins. The Red Alpha grew up on that story.
He was raised on it.
Fed with it.
Every lesson, every battle, every scar carved one belief into him, when the Draconis rises again, it must be put to death.
But fate has a cruel sense of humor.
Because the new Draconis is Lyra.
She doesn’t fully understand what she is yet. She only knows she’s being hunted. Villages are being wiped out. Borders are closing. The wolf clan are preparing for open war. The vampire council is divided, each elder with their own hidden agenda. And somewhere deep within the forbidden forests lies a power that could either protect her or expose her.
The Red Alpha knows more than he admits. He knows what the last Draconis did. He knows secrets about Lyra’s blood that even she doesn’t know. And he is not just preparing for battle.
He is preparing revenge.
As the Blood Eclipse approaches, alliances will begin to crack, previous betrayals will surface again, and the truth about the former Draconis will threaten everything.
Because this isn’t just history repeating itself.
This is unfinished hatred.
And when Lyra finally steps into the fire, the world will learn whether she is their salvation...
Or the final mistake.
*She was banished to die. He saved her to possess her. Now three kings want to claim her… and the secret she carries could shatter kingdoms.*
Elysia Belrose has spent her entire life as nothing—scentless, powerless, invisible. The night her mother dies, she drowns her grief in the arms of a brutal stranger who makes her feel wanted for one perfect moment… before shattering her: *“Don’t get the wrong idea. This didn’t mean anything.”*
Two years later, she finally finds hope when Killian, the Alpha’s son, claims her as his mate. She tells herself she can earn his love. She’s wrong.
When she discovers him in bed with the Alpha King’s daughter, her rejection provokes his rage. Beaten bloody and accused of seduction, Elysia is banished to the Wildlands for 100 days—a death sentence wrapped in mercy.
But the man who saves her is the same stranger from that night. The one who broke her.
Rhaegar Draven. The Alpha King.
He doesn’t want her. He doesn’t believe in second chances. But when she begs for 99 days of protection, he agrees to one condition: she stays silent, obedient, and out of his way.
Except Elysia is hiding something that pulses beneath her skin, growing stronger with each passing moon. A forbidden bloodline. A secret pregnancy. And a truth that makes her the most dangerous woman alive.
Three men are hunting her—one who wants to reclaim her, one who wants to breed her, and one who’s trying to convince himself he doesn’t want to burn the world down to keep her.
But Rhaegar’s wolf knows what he refuses to admit: she’s his. His mate. His queen. His salvation and his ruin.
In 99 moons, everything will change.
The story takes place in the medieval time of kings and queens. In the place where there are four kingdoms with the names of the four seasons. Two large arranged marriages begin a terrible event, which will change everyone’s life, turning them into other people. Belle, the queen discovers that her own son was killed by her husband under the command of his mistress. Cassian, has a bad relationship with his father, after the death of his mother, he is hated by his people, is a man without mercy to his enemies.
But after discovering that his father plans his death in a war, he is forced to team up with Queen Belle to prevent the war from happening, as her husband is also plotting against her for his death.
The two embark on a journey in search of an unknown kingdom never seen, but always spoken of in mystical stories of the kingdom. In the midst of all this obstacle that arises, Cassian is injured, Belle kidnapped by outlaw men, but manages to escape to the kingdom ruled by women.
Meanwhile, in his kingdoms, King Cassian’s best friend joins his father at the beginning of the war.
The 'Game of Thrones Dragonborn Conqueror SI' brilliantly stitches together the gritty political intrigue of 'A Song of Ice and Fire' with the arcane mysticism of 'The Elder Scrolls'. The protagonist, a self-insert Dragonborn, arrives in Westeros wielding Thu'um—shouts that bend reality, like summoning storms or paralyzing foes. This disrupts the balance of power, making lords scramble to ally or oppose them. The story weaves in Daedric influences, with artifacts like Mehrunes' Razor appearing in unexpected hands, and the Thalmor lurking in Essos shadows.
The fusion isn’t just about power clashes; it delves into lore. The Dragonborn’s presence awakens dormant magic in Westeros, blurring the line between ASOIAF’s low-fantasy roots and Elder Scrolls’ high-fantasy chaos. Dragons from Skyrim soar over King’s Landing, while the White Walkers are reimagined as akin to the undead Draugr. The narrative respects both worlds, avoiding cheap crossovers—instead, it explores how Tamriel’s magic would realistically unravel the feudal order of the Seven Kingdoms. The SI’s dual identity as conqueror and outsider adds depth, as they navigate betrothals and battles with the voice of a demigod.
In 'Game of Thrones Dragonborn Conqueror SI', the SI’s arrival reshapes Westeros like a storm cracking the foundations of a castle. The Dragonborn’s Thu’um alone is a game-changer—imagine armies scattered by a single shout or castle walls crumbling like dry leaves. But it’s not just brute force; the SI leverages Skyrim’s alchemy and enchantments to forge weapons that burn through steel or heal mortal wounds, turning the tide of battles irrevocably. Political alliances fracture as lords scramble to adapt to a power that ignores traditional warfare.
The SI’s knowledge of future events—Red Weddings, White Walkers—lets them manipulate plots before they unfold, saving key players or dooming others with precision. They might install Daenerys as queen early or broker an unthinkable pact between Starks and Lannisters. The North becomes a bastion of resistance against the Others, armed with enchanted dragonglass. Yet the SI’s presence also attracts chaos: magic floods back into the world, waking ancient threats like Valyrian sorcerers or rogue dragons. Westeros isn’t just conquered; it’s reborn in fire and frost, a hybrid of Tamriel’s wild magic and its own grim realism.