What Are Kung Jin'S Best Combos In MKX?

2026-04-13 11:45:21
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3 Answers

Violet
Violet
Favorite read: Alpha Ryu
Contributor Firefighter
Kung Jin's combos in 'Mortal Kombat X' are all about fluidity and punishing mistakes. In his Bojutsu variation, his B14 string is a fantastic starter—it's safe on block and leads into a full combo if it connects. After a B14 hit, I usually go into F24, which pops the opponent up, then cancel into Bo Spin (DB1) for the restand. From there, a ji2 (jump-in punch) keeps them airborne, and I finish with 21U4. The damage adds up fast, and it looks stylish as hell.

For his Ancestral variation, the combos shift toward zoning setups. A simple but effective one starts with 34 into Arrow (BF1), then dash forward into F24~DB1. The key here is timing the arrow to hit as they’re falling, which lets you continue the pressure. I love how Ancestral rewards patience—landing a well-placed arrow feels like a chess move. And if you’re feeling fancy, ending with a NJP (neutral jump punch) into 21U4 adds extra flair.
2026-04-15 11:19:57
25
Careful Explainer Veterinarian
Kung Jin’s combos are a blast because they blend practicality with flash. In Bojutsu, B14 into F24~DB1 is bread-and-butter, but I love mixing in his NJP for style points. After a ji2, try NJP into 21U4—it’s not always optimal, but the visual pop is worth it. For Ancestral, landing a raw BF1 (arrow) and converting into F24~DB1 feels like a sniper shot turning into a brawl. The variation’s strengths aren’t just in combos, though; it’s about controlling space and forcing mistakes. That’s where Kung Jin truly thrives.
2026-04-16 15:47:24
13
Eleanor
Eleanor
Longtime Reader Accountant
Playing Kung Jin in MKX feels like dancing—his combos have this rhythm that’s hard to resist. My go-to in Bojutsu is the low starter: B14 into F24~DB1, then ji2 into 21U4. It’s reliable and works midscreen or in the corner. Corner combos are where he really shines, though. Try B14, F24~DB1, then ji2 into 34~BF1. The arrow shot at the end keeps them locked down, and you can mix up their wakeup with another low or an overhead.

In Shaolin, his teleport adds wild mix-up potential. A basic combo here is F24~DB2 (teleport), then ji2 into 21U4. The teleport catches people off guard, especially if you’ve been conditioning them with Bojutsu pressure. It’s less about raw damage and more about messing with their head—which is half the fun.
2026-04-16 17:01:50
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