People throw around “finished” like it’s a checklist, but I usually break it down into three buckets and mention approximate times: campaign only, campaign plus expansions, and completionist/endgame. For campaign only, expect about 6–15 hours depending on which entry or expansion in the 'Destiny' series you play and how much you stop to explore. Campaign plus most of the expansions might total around 30–60 hours; some expansions are longer or have denser content.
Completionist play — unlocking lore, finishing raid triumphs, getting all exotic quests, and power-capping — is an open-ended project. For that I typically budget 100–300 hours, especially if you’re grinding with a normal social schedule rather than speedrunning. Also factor in whether you play solo or with a group; raid progression is much faster with a consistent team. My last run took me months because I paced myself and chased specific weapons, which made the time fly by.
I still get a little giddy whenever someone asks about how long it takes to finish 'Destiny'/'Destiny 2' — it’s one of those games where “finished” depends entirely on what you mean.
If you mean just the main campaign (the story missions) for a single expansion, expect roughly 6–15 hours depending on the era and which expansion you’re playing. The original 'Destiny' campaigns were shorter; most 'Destiny 2' expansion campaigns land in the 8–15 hour range. If you include a couple of DLC storylines, that bumps up to 20–40 hours.
Now, if by full playthrough you mean doing everything: raids, all strikes, completing seasonal quests, exotic quests, reaching power caps, and collecting triumphs, you’re into a completely different beast. That’s dozens to hundreds of hours — some people pour in 300+ hours across seasons. Also remember it’s a live-service game with new content added, so “100%” can be a moving target; I usually aim for campaign + a raid clear + some seasonal milestones and call it a satisfying run.
I’ll be blunt: ‘full playthrough’ of 'Destiny' is ambiguous. If you only mean the story, count on 6–15 hours. If you’re talking campaign plus expansions, maybe 30–60 hours. If you mean endgame completion — clearing all raids, getting high-tier gear, and finishing seasonal tasks — you’re looking at hundreds of hours because of the grind and rotating content. I usually tell friends to pick a target: story completion for a weekend, raid completion over a few weeks with friends, and gear mastery as an ongoing thing.
I've argued with my clan about this over pizzas: if you’re doing only the campaign on a chill weekend, 'Destiny' or a single 'Destiny 2' expansion can be wrapped up in under a day — think 6–12 hours. But if you want a true ‘full playthrough’ that includes raids, seasonal activities, completing triumphs, and farming endgame gear, budget dozens to hundreds of hours. The seasonal model means there’s always new content to chase, so it never really has a strict finish line.
Practical thing I do — set milestones. Finish campaign, clear one raid, reach a comfortable power level, then decide whether to grind further. That keeps me from getting burned out and gives me reasons to log back in when a new season or expansion drops.
I've had nights where I just wanted to blitz through a campaign and other weekends where I treated 'Destiny 2' like a hobby you slowly chip away at. If someone asks me bluntly: main story only? Plan on 6–12 hours depending on difficulty and how much exploring you do. If you add the major expansions like 'Forsaken' or 'The Witch Queen', tack on another 8–12 hours per expansion on average.
But here's the honest part: the real meat is the endgame. Grinding for a perfect roll, clearing raids with a fireteam, chasing triumphs and exotics — that’s easily 100+ hours if you're thorough. Seasonal systems also reset goals weekly and introduce repeatable content, so time investment is semi-infinite if you want the latest grind. My practical tip: set a goal (finish campaign, clear one raid, or reach a power level) and treat everything else as bonus time; it keeps the game fun instead of a chore.
2025-09-04 12:28:47
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Emma Spencer is a financial risk analyst at a major international company. Finally, after years of not taking her vacation, she takes time off for her upcoming wedding and honeymoon. However, everything takes a major turn when she finds herself in Hawaii alone, without her husband. For the first time, she flips a coin and decides to live a risk-free and passionate night with the first stranger she encounters in a bar, someone she will never see again in her life. What were the chances of meeting again? Absolutely none. But fate brings them back together unexpectedly... and in the least expected place.
Destiny, an 18-year-old girl, has not left her castle for years, ever since her mother was killed by demons sent by Lucifer. Determined to avenge her mother’s death, she sets out on a quest to kill Lucifer himself and rid the world of demons.
Before she can face Lucifer, Destiny must attend the academy, where she will be chosen to enter the Underworld—a place where all evil resides. Alongside her companions Lex, June, Nixton, Kelvin, and Gold, Destiny embarks on a dangerous journey into a world of destruction, facing untold perils and discovering the adventure of a lifetime.
Death
It has been all they have known, each cycle always more vicious than the last, always ending at the whims of the one they once called sister.
But not anymore.
The veil grows weaker and the world looms into darkness. The fate of the realms resting on the shoulders of three women
Book 1 Synopsis:
Eliza Singer is an extraordinary girl living a double life: on stage, she captivates audiences as the famous singer Lisa; in secret, she is a powerful she-wolf born among humans. Due to an urgent summons from the clans, she is forced to move to the village of Siram, home to a small werewolf clan, seeking refuge with her grandmother—far from the relentless pressure of the formidable Singer family.
For the first time, she glimpses the possibility of a normal life, hoping to live as an ordinary student, but that won’t be as easy as she expects. Labeled as half-human by the clan because of her upbringing among humans, she faces prejudice and underestimation.
Amidst these challenges, she meets her fated mate—the clan’s Alpha heir—who looks down on her based on rumors about her origins. Unwilling to accept his cold indifference, she seeks ways to take control of her situation, defying traditions and choosing her own destiny. The question remains: will the heir realize the truth in time, or will Eliza rise above fate, securing her freedom to love whomever she chooses?
2- "Destiny: Mysterious Lord"
3- "Destiny: The Cursed King"
4- "Destiny: The Reign of Witches"
5- "Destiny: The Promised One"
6 - "Destiny: Alpha and Omega"
When the Supreme God of Heavens disappeared, the gods of the Greeks, Norse, Mayans, Egyptians, Chinese, and many more sent their young mortal champions to a magical world in order to participate in the Game of Heavens and Earth on their behalf to win the divine throne. However, the young mortals used their powers, weapons, and tools that were bestowed upon them to form themselves into guilds and create a paradise for everyone. To any kid from Earth, an exciting adventure and new beginning await them, and Sam Roche is one of those lucky chosen ones — or is he still unlucky?
Since everything is in peace, Sam tries to build a new life in the City of New Beginning while hiding his dark secrets from his new friends about the sins he committed back on Earth. Eventually, Sam and his friends discover that the strongest guilds have long controlled the paradise, and their rivalry might spark a war that will engulf the land. Wanting to get away as much as possible, they decide that they form their own guild and leave the city. However, a powerful guild is threatening the fragile peace of the magical world in order to win the Game of Heavens and Earth. Sam must either run away to save himself or become a hero to save not only his friends but both worlds.
Our entire class gets dragged into The Tyrant's Atonement game. The only way to escape alive is to reach a 100% atonement score.
The system lets us choose our roles.
The class belle, Isolde Adler, picks the tyrant's first love. Her atonement score shoots straight to 99% on the first day.
The class president, Asher Brooks, chooses to be a loyal chancellor. His atonement score jumps to 80%.
Spectators watching the game flood the screen with comments.
"This new batch is smart and way better at picking roles than the last. They might just clear the game in three days."
"Even if just one person hits 100%, the whole class goes free. I'm looking forward to seeing who finishes first."
"My money's on the first love. She's already at 99%."
Just as everyone starts celebrating, the next morning hits us with bad news.
All 20 classmates who picked their roles are dead, and Isolde suffers the cruelest fate of all.
Death Gambit' is one of those games that feels like it respects your time while still offering a solid challenge. My first playthrough took around 10-12 hours, but I was savoring every moment—exploring hidden paths, experimenting with different weapon builds, and occasionally getting stuck on bosses (looking at you, Owlking). If you're the type to blast through the main story, you could probably finish it in 8-9 hours, but where's the fun in that? The post-game content and heroic boss rematches add another 5-7 hours if you're aiming for 100% completion.
What really stood out to me was how the game's length complemented its tone. It's not an endless grind like some soulslikes; it's compact but dense, with every area feeling purposeful. The NG+ modes also tweak enemy placements and stats, giving replayability without overstaying its welcome. I ended up doing three full runs just to see all the ending variations and weapon options—it never overstays its welcome.