Reading 'Amari and the Great Game' feels like unwrapping a magical present—each chapter reveals new layers of Amari's abilities. Her magic isn't conventional; it's unpredictable and tied to her emotions. The 'enhancer' ability is her cornerstone, but it's her secondary powers that steal the spotlight. Telekinesis starts as a party trick—floating pencils—but becomes lethal when she hurls debris like projectiles. The dreamwalking? Pure genius. She doesn't just observe dreams; she interacts, leaving tangible clues that affect the waking world. It's like mental parkour, jumping between subconscious landscapes.
Her magic has quirks too. Strong emotions trigger surges—anger might ignite spontaneous telekinesis, while joy stabilizes her enhancements. The Great Game's challenges force her to combine abilities in wild ways, like using dreamwalking to coordinate teammates mid-battle. The book hints at dormant powers, especially when she briefly channels 'shadowmeld,' vanishing into darkness. This isn't just about cool tricks; it's a metaphor for her identity—sometimes hidden, sometimes blazing bright. Fans of 'Nevermoor' or 'Percy Jackson' would adore how Amari's magic feels both extraordinary and deeply human.
Amari's journey in 'Amari and the Great Game' showcases a magical system that's both inventive and deeply personal. Her abilities aren't just random powers; they reflect her inner strength and moral compass. The first major ability she unlocks is 'enhancement,' which lets her amplify the magic of those around her. This makes her a linchpin in group dynamics, turning average teams into powerhouses.
Later, she stumbles into 'telekinesis,' initially struggling to control it. The scenes where she accidentally flings objects across rooms are hilarious but also show her growth. The real showstopper is her 'dreamwalking.' Unlike typical fantasy tropes, this isn't just about spying on dreams. She can plant ideas or warnings, blurring the line between reality and dreams. The author cleverly uses this to explore themes of trust and manipulation.
What's brilliant is how her powers evolve under pressure. During the Great Game's climax, she temporarily accesses 'shadowmeld,' blending into darkness—a power even the supernatural world considers myth. This hints at her untapped potential, setting up tantalizing possibilities for future books. The magic system feels organic, never overpowering the story's heart: Amari's resilience and wit.
In 'Amari and the Great Game', Amari's magical abilities are a thrilling mix of supernatural talents that evolve as she grows. Initially, she discovers her rare gift of being an 'enhancer' - someone who can boost the powers of others, making her invaluable in team battles. Her magic isn't flashy at first; it's subtle but game-changing. As she progresses, she develops telekinesis, allowing her to move objects with her mind, which she uses creatively in tight spots. The most jaw-dropping ability is her 'dreamwalking' - entering others' dreams to communicate or gather secrets. This skill becomes pivotal in the Great Game, where information is power. Her magic is deeply tied to her emotions, flaring up when she's passionate or desperate, adding layers to her character development.
2025-07-06 15:54:21
29
View All Answers
Scan code to download App
Related Books
Healing Powers
Ellie Scott
9.4
116.6K
Jenna is perceived by the outside world as a sexy, spoiled woman who has gotten whatever she wanted. She was the only child of her Alpha parents and they wanted nothing more than for Jenna to settle down and become Luna to the Black Crescent Pack. What few people realised was Jenna is a kind-hearted woman who has healing powers. She does a lot of charity work outside of her circle and wants to be a doctor for humans and werewolves. Few really know Jenna, including her fated mate.
When they meet, Adam instantly hates all that he thinks she is. But he does need a Luna to solidify his spot as Alpha for the Red Pine Pack. Jenna and Adam decide on a short-lived truce to help each other get what they want. Little do they know Jenna’s healing powers make her a target for an underworld waiting to capture her to use her talents.
Will their growing attraction to one another save Jenna? Is a rejection in their future? Only time will tell in Healing Powers.
Sierra desired everything out of life; love, happiness, and a family. She always assumed everything she wanted was within reach and worked her hardest to achieve it. However, life threw a wrench into her plans. Thus, it changed her entire perception of the future she desired. Little did she know that wasn't the only problem she would endure if she followed the path of her destiny.
Alpha Sebastian, bereaved and distraught following the death of his beloved mate and Luna, forsook love and happiness because he believed they were anything but what he deserved. Regardless of his feelings about having a second mate or accepting a chosen mate, he could not deny his pack’s fate now laid with a mere human.
One unexpected evening, their paths crossed. What would happen should Alpha Sebastian discover the truth about not only his mate but also his father’s death? What would happen when Sierra learned that everything she believed and knew about herself was untrue? Could they potentially heal each other’s wounds, or would their pasts continue to stand in their way?
One night I had an unforgettable dream about my mate; my handsome, flawless and mesmerizing mate. Ever since that night I dream about him almost every night, but I forget what he looks like every morning. His name, species, hair color, and even his voice are things I can't recall, but what I can remember is how he makes me feel when his lips meet mine—complete and lost without him. And now, when I'm soon eighteen, and about to enroll in a new school, I'm hoping to find him—my beautiful mate.
Amara Drivas was treated as an outcast by the Crimson moon pack. It's been sixteen years of slavery and humiliation that she endured, thinking it was the right thing to do; to be grateful knowing that she—a half-human and a half-werewolf—was accepted to live with the pack after her human mother died when she gave birth of her. She felt indebted towards the pack to whom her father was loyal, so even though the place turned out to be like hell for her, she obeyed the Alpha and the full bloods. But as she grew older, she found herself questioning the apparent inequality and unjust rules of the higher ranks, including the Alpha.
The night before her seventeenth birthday, a tragedy happened before her eyes. Her father Argus Drivas and the love of her life Killan Montreal, who did nothing but obey the Alpha,were killed by the warrior wolves.
Amara's wrath was kindled. All her life, she thought that shifting into a wolf would be impossible—as most werewolves in the pack have concluded that she was a cursed child, a punishment by the Moon goddess to her parents—but at that unexpected moment, she transformed into a dangerous wolf.
She never felt so powerful until that night she transformed. Rage and vengeance overpowered her that killing became so easy. She killed the warrior wolves in their house and then escaped to a faraway land where werewolves couldn't enter— in Drysdale, the territory of humans.
As she lived in that place, she learned new things that Amara, herself, did not even realize during her stay in the Crimson moon pack for so many years. A realization that she wasn't cursed and the power that has given her by the Moon goddess turned out to be a wonderful blessing.
What else would she figure out?
Amaryah is an adventurous young lady of an elite clan well-known for cultivating successful followers. For fools who didn't know any better, Amaryah is nothing but a failure. But for people who met her face to face, they know she is never short of power nor is she inferior to others. Even without the aid of an elemental spirit, her techniques and spiritual level are high enough to take any user on one-on-one.
However some people may be awed and amazed, hate and displeasure are always inevitable. People who harbor enough hatred would do anything to drag someone down.
So once the origins of Amaryah and the history of her family were revealed, she ended up getting executed and burned like how her ancestors met their demise.
But this is too abrupt of an ending, and there's a reason why legends are called legends.
Mayari Alverno is an assassin in her world of blood and death. Even though she longed for a change, she couldn't break the shackles of slavery that bind her to her ruthless father that repeatedly abuse her until she drop dead.
Unexpectedly, a powerful sorceress from another world, named Helen, came to her aid and offered her an apprenticeship that she couldn't turn down. Mayari now lives with the sorceress in the world that she haven't dwell, a world of magic and mystery that never failed to amuse her.
But peace is a fragile thing that can always be broken easily. Even though in a new world and a new life, troubles are always looking for Mayari that includes her being eyed by the dark forces of magic because of her outstanding ability, and involuntarily being knotted by the Royal Family's problem, risking her life a couple of times to death.
Will she regain peace in the end? or be thrown in hell to repent for her sins?
In 'Amari and the Night Brothers,' Amari's journey into magic begins with a mysterious package from her missing brother, Quinton. Inside, she finds a briefcase containing an invitation to the Bureau of Supernatural Affairs—a hidden organization policing magical creatures. Initially skeptical, Amari's disbelief shatters when she accidentally activates an enchanted artifact, revealing her latent talents. The Bureau's tests confirm her rare status as a magician, a human capable of wielding magic without being born into it.
Her abilities manifest under pressure. During a life-threatening encounter with a supernatural foe, her magic flares instinctively, protecting her and others. This moment cements her potential, proving she’s more than just Quinton’s sister—she’s a force in her own right. The novel cleverly ties her discovery to her resilience and curiosity, making her powers feel earned rather than handed to her.
Amari's abilities are such a fascinating mix of supernatural and deeply personal traits. In her stories, she often wields telekinesis, which isn't just about moving objects—it's tied to her emotional state. The stronger her feelings, the more powerful her control becomes. There’s this one scene where she accidentally flings a chair across the room during an argument, and it perfectly captures how raw and untamed her power can be.
Beyond that, she has this eerie gift of prophetic dreams. They’re not clear-cut visions but more like fragmented puzzles she has to piece together. It adds such a layer of tension, because she’s constantly second-guessing whether she’s interpreting them right. And let’s not forget her ability to communicate with spirits, though it’s less about chatting with ghosts and more about sensing their unresolved emotions. It’s like she carries this weight of other people’s pasts wherever she goes.