Who Are The Main Characters In Arcanum: Of Steamworks & Magick Obscura?

2026-01-01 01:24:00
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Virgil’s probably the most iconic—your half-elf mentor who’s torn between his duty and his doubts. But the real fun comes from mixing and matching companions. Take Gar, the orc who despises magic, or Loghaire Thunder Stone, the dwarven king with a vendetta. Their clashing ideologies make for some spicy campfire conversations. Plus, the game lets you recruit villains like the Black Mountain Clan if you’re cunning enough. The sheer variety in personalities and moral alignments is staggering for its time.
2026-01-04 07:36:45
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Victor
Victor
Favorite read: Witches: The Rising
Bookworm Translator
Arcanum: Of Steamworks & Magick Obscura' has this wild mix of steampunk and fantasy that makes its characters unforgettable. The protagonist is a blank slate—you create them, shaping their background, skills, and alignment. But the companions? They steal the show. Virgil, your first companion, is this earnest half-elf mage who guides you early on. Then there's Magnus, a gruff dwarf engineer with a tragic past, and Jayna Stiles, a sharp-tongued thief who’s way more layered than she lets on.

Sogg Mead Mug, the drunken halfling, adds comic relief but also depth when you dig into his story. Perriman Smythe, the aristocratic vampire, is a standout—his elegance hiding centuries of loneliness. And let’s not forget Geoffrey Tarellion-Ashe, the elven necromancer with a chip on his shoulder. Each companion reacts to your choices, whether you embrace magic or technology, making them feel alive in a way few RPGs achieve.
2026-01-05 17:33:14
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Mason
Mason
Favorite read: Shadows & Secrets
Insight Sharer Driver
What’s cool about 'Arcanum' is how your choices redefine the party dynamics. Play a tech-focused character, and Magnus will geek out with you; go full mage, and Perriman might respect you more. Even the dog, P. Schuyler and Sons, is weirdly memorable—yes, you can recruit a ghostly hound! The writing nails these characters’ voices, from Sogg’s slurred ramblings to Jayna’s sarcastic quips. It’s a shame more RPGs don’t put this much effort into making companions feel like real people with their own agendas.
2026-01-06 13:01:35
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Insight Sharer Receptionist
Oh, the party members in 'Arcanum' are such a quirky bunch! My favorite has to be Raven, the half-ogre with a heart of gold—she’s fiercely loyal but struggles with her identity. Then there’s Franklin Payne, the mad scientist who’s either brilliant or unhinged, depending on how you view his experiments. Chasing after him feels like a sideshow of its own. And who could forget Vollinger? The gnome technologist is a walking disaster, but his inventions are hilarious and oddly endearing.

The game does a fantastic job making these characters more than just stats. Their banter, personal quests, and even how they judge your actions (looking at you, Gar) make the world feel reactive. Even minor NPCs like Z’al Baff have this weird charm. It’s one of those games where the companions stick with you long after the credits roll.
2026-01-06 18:09:07
27
Wyatt
Wyatt
Favorite read: The Children of Triune
Bookworm UX Designer
The companions are the soul of 'Arcanum.' My personal highlight? The way they react to the world’s tech vs. magic conflict. Take Zan Al’urin, the elven sage who’s basically a walking library, or Dok, the gnome whose obsession with explosives is equal parts terrifying and hilarious. Their stories weave into the main plot so organically—it’s like they’re living their own lives while you drag them along. That’s the magic of Troika’s writing.
2026-01-07 04:24:50
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