People often ask me how many books are in the 'Critical Role' novel line, and I like to keep this explanation friendly because it gets a bit picky depending on how you count.
Strictly speaking, by mid-2024 there was one full-length prose novel released that ties directly into the world of 'Critical Role' — 'Vox Machina: Kith & Kin'. That book is the main standalone piece of prose fiction in the franchise, and it dives into characters and moments fans of the Vox Machina campaign will recognize. If you only want straight novels, that’s your concrete number: one published novel.
That said, the 'Critical Role' universe has a bunch of other story formats that people sometimes lump into "books" — graphic novels like the 'Vox Machina: Origins' trade paperbacks, novellas, art books, and announced future prose projects. So if you include graphic novels and tie-ins, you’ll end up with several more volumes. Personally, I treat 'Kith & Kin' as the start of a growing prose catalogue and I’m excited to see what gets added next.
Short and direct: one main prose novel by the mid-2024 mark, which is 'Vox Machina: Kith & Kin'. That’s the book most people mean when they ask about the 'Critical Role' novel series.
If you’re into collecting, though, expect more: graphic novel volumes, comics, and other printed tie-ins expand the catalogue and sometimes get called novels by mistake. Fans tend to debate the exact count because they include different formats, but for a clean, prose-focused answer it’s one — and I’m pretty glad to have that one on my shelf, it’s a fun read.
Numbers can be boring, but the nuance behind them isn’t. Let’s break it down quickly: if you’re asking about straight prose novels in the 'Critical Role' franchise, there was one published novel as of mid-2024 — that’s 'Vox Machina: Kith & Kin'. It’s the proper novel-length entry that gives readers a straight narrative experience in Exandria.
Now, if you include comics and graphic storytelling, the count rises — 'Vox Machina: Origins' exists as multiple collected volumes, and there are other graphic series and companion books that deepen the lore. There are also novellas and anthology-like pieces that sometimes get marketed as books. So depending on whether you want just prose novels or everything in a book-shaped format, your answer will be either one (novel-only) or several (including graphic novels and tie-ins). Personally, I love mixing formats: a novel for deep immersion, comics for visuals, and artbooks for the vibes.
I get excited answering this because counting 'books' for 'Critical Role' is less straightforward than it sounds. If you mean full-length prose novels, there was one published novel by mid-2024: 'Vox Machina: Kith & Kin'. That’s the single novel that reads like a traditional book-length story rather than a comic or sourcebook.
However, if you broaden the definition to include graphic novels and collected comic trades, there are multiple volumes — the 'Vox Machina: Origins' graphic novels alone come in several volumes and often show up in the same bookstore sections. There are also various tie-in publications (campaign guides, art collections, compendiums) that fans love to call 'books'. So I usually clarify what someone means: prose novel only, or all published book-format tie-ins? For me, owning the different formats is half the fun, and I keep a shelf for each type.
2025-10-26 19:52:00
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If you're looking for a clean roadmap, I usually break Critical Role tie-ins into three comfy piles: prequel comics, campaign stuff, and reference/sourcebooks. Start with the prequel comics—especially 'Vox Machina Origins'—if you want the backstory vibes before diving into Campaign One. The comics give a compact, illustrated lead-in to the characters and tone, and they read fast so you get the emotional beats without the marathon watch/listen session.
Once the prequel comics are done, move on to the campaign-era books or recaps that match the campaign you care about. For Vox Machina, enjoy Campaign One materials alongside or after the main show; for Campaign Two, novels and materials like 'Explorer's Guide to Wildemount' and the adventure 'Call of the Netherdeep' add context and new scenery. I find it satisfying to alternate fiction or comics with the heavier lore books so the world doesn't feel like dry reading.
Finally, save the big sourcebooks such as 'Tal'Dorei Campaign Setting Reborn' for when you want to deep-dive into rules, maps, and side stories. They work best as reference companions while you replay episodes or run your own games. Personally, that mix keeps enthusiasm high and prevents burnout — the lore feels alive, not like homework.