4 Answers2025-11-24 14:03:41
I'm still tickled by how much a cannon can carry the boring grind sometimes. In 'OSRS' the Dwarf multicannon shines on high-HP, low-defense, and mostly-stationary monsters — think of creatures you can park by and let the cannon chew through while you focus on collecting drops or doing other light tasks. Classic examples are Rock crabs and Sand crabs: they sit there, take cannon shots like champs, and their huge HP pools mean the cannon DPS actually matters. Ammonite crabs and other training crabs are similar; they're practically cannon bait.
Beyond crabs, hill giants and fire giants are really satisfying targets because you get big bone drops while the cannon eats through them. Slayer-friendly spots like Kurasks or certain cave-dwelling trolls can also benefit if the area allows a cannon and the monsters bunch up. The key is multi-combat areas where the cannon can hit multiple targets each cycle — more targets equals much better DPS value. I usually avoid using it on bosses or single-target high-defense mobs since the cannon's strength is mass damage, not precision, and you’ll often waste cannonballs on splashes. It’s such a delight to set one down and watch the pile of bones grow; makes grinding feel efficient and oddly cinematic.
4 Answers2025-11-06 23:07:21
Sliding a dwarf multicannon into place in 'Old School RuneScape' always feels like setting up a tiny, noisy guardian that does all the dirty ranged work for me. I assemble the parts, plunk it down where the spawn angles are generous, and load it with cannonballs. Once it's loaded and fired it automatically spits projectiles in an arc, hitting any monsters that walk into its firing cone. I tend to leave it to chew through groups while I pick off stragglers or loot, because it happily handles multi-target pressure without me having to aim or click each mob.
Positioning is everything for me: I like to place it where the most spawns will walk through the cone, and where I can safely kite or stand ready to finish off survivors. It burns through ammo, so keeping an eye on cannonball supply is part of the rhythm — I top it up between waves. It’s wonderful for slayer tasks and multi-spawn areas; every time it clatters away I feel like I’ve hired a tiny, efficient mercenary. Definitely one of my favorite lazy-combat toys in the game.
5 Answers2025-11-06 07:38:07
If you're grinding Slayer and want to shave time off long tasks, I usually bring the dwarf multicannon and it's one of my favorite QoL tools. I love how it turns bloated, high‑spawn tasks into something surprisingly chill — you set it up, grab a snack, and watch groups melt. The big wins are clear: massive area damage, less clicking, and tons of uptime on multi‑spawn spots where monsters pile up. For tasks where the monsters cluster and respawn fast, the cannon basically doubles or triples my effective kill rate compared to single‑target methods.
That said, it isn't a universal cure-all. There are places and assignments where the cannon is awkward, banned, or simply inefficient — cramped rooms, tiny caves, or situations where precision and tagging matter more than raw area damage. It also burns through cannonballs, so I keep an eye on cost vs. time saved. My rule of thumb: if a task is long, safe to cannon, and you want AFK or semi‑AFK efficiency, bring it. If you need high Slayer XP per hour or are after a picky rare drop, I sometimes switch to more controlled methods and enjoy the extra interaction and speed. In short: I use it a lot, but selectively — it's a tool, not a requirement, and I love the pace it gives me on the right tasks.
5 Answers2025-11-24 01:47:11
Truth be told, you can set up a dwarf multicannon in Wilderness — the game mechanics allow it in many places — but 'safe' is a pretty relative word out there. I’ve used a cannon for group slayer and resource runs and the first thing I learned is that it makes you a target. The cannon is a big, static object that screams "loot opportunity" to PKers. If someone wants to fight you, the cannon won’t stop them; it may actually slow you down while you load and pick up cannonballs.
When I go into Wilderness with one, I bring the bare minimum I care about, quick teleports, and a plan to bail. If I’m in a clan or with friends we pick choke points and watch the horizon. If solo, I avoid high-traffic spots and keep my valuables low. So yes — technically usable — but treat it like carrying a neon sign that says "come try me." I usually only risk it with a team or for short bursts, and I always leave feeling a little more careful for the next trip.
4 Answers2025-11-24 10:09:29
Setting up a dwarf multicannon during a slayer task is like bringing a pocket-sized artillery battery to a boring math test — it changes the pace completely. The cannon provides constant area-of-effect damage to nearby NPCs, which massively shortens kill times on dense spawns. In practical terms, monsters that used to take several seconds apiece now melt much faster because the cannon applies repeated hits while you finish them off with melee, ranged, or magic. That means more kills per hour and shorter tasks overall.
There are trade-offs: the cannon's shots themselves don't give you ranged experience, but the kills still count toward your slayer task and you receive the slayer XP when the enemy dies under your ownership. So you'll often get faster task completion without a proportional increase in combat XP — great if your goal is fast slayer streaks or profitable drops, less useful if you want to grind pure ranged experience. Also factor in cannonballs and setup time, and remember some locations or instances block cannon usage. Personally I love cannoning chunkier, multi-spawn tasks — it feels efficient and a little chaotic in the best way.