I'm pretty sure the basilisk pet drop in Old School RuneScape is extremely rare — think in the thousands-per-kill rather than hundreds. From my experience and what I've seen in community kill logs, a good ballpark is around one in five thousand (roughly 1/5,000), though reported rates can vary: some people quote a tighter rate near 1/3,000 while others who've tracked massive grind sessions see effective chances closer to 1/10,000. That spread comes down to different basilisk types, sample sizes, and simple variance — rare drops are noisy.
Remember the important bits: each kill is an independent roll, so there's no pity timer or increasing chance after a streak of bad luck. If you use the 1/5,000 estimate, your odds of getting the pet after 5,000 kills are about 63% (1 - (1 - 1/5000)^5000), after 10,000 kills you're around 86%, and so on. Practically speaking that means you'll need patience and consistency; treating it like a long-term grind helps mentally. I usually log my kills, play music, and chunk my sessions into daily targets to keep the routine fun rather than soul-crushing — works for me and keeps the RNG burn less painful.
I run a bunch of long grinding sessions and keep spreadsheets, so I like to be a bit pedantic about how these chances work. For basilisks the general community consensus lines up around a few thousand kills per pet, so I use a working estimate of approximately 1/5,000 for planning. The exact figure can differ depending on which basilisk variant you're fighting and which data set you reference; very few people have perfect, official confirmation, so we often rely on aggregate logs from players.
If you want to get numerical about it: treat p as the per-kill probability (say p = 1/5000). The probability of NOT receiving the pet after k kills is (1 - p)^k, so your cumulative chance of seeing the pet by kill k is 1 - (1 - p)^k. That formula is useful when deciding whether to set a session goal (e.g., after 2,000 kills you only have ~33% chance with p = 1/5000). Also keep expectations realistic: lootshare or being in a group typically won’t change the underlying drop roll mechanics — the system rolls on the kill and disperses loot according to in-game rules. My takeaway: plan for the long haul, pace yourself, and treat the pet as a rare bonus rather than an inevitable milestone.
I like quick sessions for basilisk hunting and I treat the pet as a long-shot bingo — roughly one pet per several thousand kills. From chatroom threads and my own small sample runs, the practical estimate sits around 1/5,000 per kill (give or take), so the pet is rare but achievable if you stick with it. The randomness means short sessions can feel unlucky, but the math evens out over time: if you grind thousands of kills your cumulative probability climbs nicely.
A few handy tips from my side — make the grind comfortable, keep track of your kills if you're curious, and take breaks so you don't burn out. I like swapping areas or mixing in other activities so it stays fun; otherwise the RNG can feel like it's just out to get you. Happy hunting — hope you snag it sooner than later!
2025-11-10 16:48:13
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They say Alpha Kael Vorthrane is not a man.
He is a curse.
A beast born from betrayal.
A ruler who destroyed entire packs to build his throne.
And now… he owns mine.
I am Liora Ashwyn.
Daughter of the Dark Moon Alpha.
The girl my own parents handed over like a peace offering when Alpha Kael came for revenge.
I watched him slaughter my pack.
I watched my parents choose me to save themselves.
And I watched his soldiers drag me away to be his “gift.”
But when Alpha Kael finally looked at me…
He didn’t see a slave.
He saw the daughter of the people who ruined his life.
And he decided I would pay for their sins.
Alpha Kael doesn’t just want my body.
He wants my fear.
My pride.
My spirit.
He wants to break me slowly.
Because his wolf is insatiable.
Cruel.
Hungry for revenge.
And I am the perfect victim.
But Alpha Kael doesn’t know one thing…
I am not as weak as I look.
And the girl he plans to destroy might be the only one capable of destroying him.
Or worse…
Becoming the one thing his wolf never expected.
His perfect mate.
I was one of the lucky ones.Was.It all ended for me when I was 12, when I was taken away from the last bit of hope and family that I had left.Now, this is my life. Destined to rot away in a cage until a vampire comes to take me as theirs.Destined to be nothing but a pet.
**Completed Book 1/2**
I might be the Alpha's Pet, but I'm about to bite the hand that feeds me.
Trent's hoping I elevate into the sweetest Iota, but I'm not inclined to wait around and endure more of his increasing temper. I'm not blind to where the monsters are hiding now, and while they may be hotter than your wildest nightmare, the leashes they try to keep me in aren't going to hold. They think I belong to them, but they've taught me just enough to make it out alive... I hope.
Where The Monster's Hide: Book One
*****This is a RH series with strong adult content. TW include but not limited to: Abuse, death/suicide, and assorted kinks (incl. dubcon) Read at your discretion*****
When did I stop seeing her as my best friend? Ever since the day we met, I've thought of her as a little sister. She was a girl that needed my protection. But something changed. She grew up, and now, when I look at her, I want to kiss her and make her mine. But I can't. She's my friend and more than that she's my bodyguard. I do not mix business and pleasure.
DEATH GETS A LOVE LIFE.
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The feeling that I recognize in his eyes is one of shock and even fear, as though he hadn't expected at all that I'd agree.
"Let's do it," I whisper across the gap between us.
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Rolling into this from countless slayer trips, basilisk kills in 'Old School RuneScape' usually hand you a predictable blend of mundane loot and an occasional slayer-specific prize. Most of the time I’m picking up coins, bones (usually big bones), and assorted low-tier junk like low-level ores, runes, and grimy herbs — the same kind of stuff you expect from mid-level Slayer monsters. These are the things that pad your GP and keep your bank from getting too quiet while you chip away at a task.
Beyond the basics, basilisk drops include a couple of slightly rarer items that make the grind worth it: look out for mid-tier gems and a slayer-specific drop that players hunt for. You can also get components that are useful for crafting or selling — nothing overwhelmingly game-changing, but enough to make repeated trips feel productive. I usually bring a looting setup with a nice herb sack and rune pouch so I don’t have to constantly manage my inventory while farming.
If you’re killing basilisks for profit or Slayer experience, focus on maximizing your drop pickups by using appropriate gear (bring a salamander or anti-poison if you’re meleeing in tight spaces). My personal takeaway: they’re reliable, steady kills with occasional decent payoffs, and they make for chill Slayer sessions when I want low-stress grinding and a chance at a decent drop — perfect for nights when I’m multitasking with podcasts.
I’ve tracked basilisks across a bunch of caves in OSRS and the easiest way I’ve found to describe where they spawn is: think ‘underground, slayer-friendly, and clustered.’ Basilisks mostly live in subterranean rooms—slayer dungeons and cavern systems rather than out-in-the-open fields. When I’m hunting them I look for the cave entrances that lead to a network of rooms where multiple respawn points sit close together, which makes mass-farming or longer trips practical.
If you want specifics without wandering, use the OSRS Wiki and a client like RuneLite. The Wiki’s 'Basilisk' page lists all their spawn tiles and the typical areas they populate. With RuneLite, enable the NPC spawns/indicators plugin and it will overlay their spawn points on the minimap when you’re in a region, saving a ton of time. Personally, I combine a slayer task (when I get basilisk) with a telegrab or quick bank route so I can stay in the cave and continue killing.
My favorite part about hunting basilisks is how predictable the spawns are—once you learn the cave layout you can run efficient loops. It’s a chill, repetitive grind for jaws and bones, and I usually bring a mix of ranged/melee gear depending on the cave setup. Happy hunting; these dens are oddly satisfying once you’ve memorized the layout.