Back when I first played 'Pillars of Eternity,' I was blown away by how it recaptured the magic of 'Baldur’s Gate.' Deadfire improved on everything—ship combat, multiclassing, even the voice acting. But since its release, Obsidian’s radio silence on a third installment has me nervous. Microsoft owns them now, and with 'Avowed' in development, another PoE might be years away. Still, the modding community’s keeping the flame alive; some fan projects are almost like unofficial DLCs. Here’s hoping we get news after 'Avowed' launches!
As a tabletop RPG enthusiast who loves adapting video game worlds for my campaigns, 'Pillars of Eternity' was a goldmine. The lore is so rich—I’ve run entire sessions set in the White March! While Deadfire wrapped up some threads, I’m still holding out hope for more. Obsidian’s focus on 'Avowed' (set in the same universe) makes me wonder if they’ll revisit the IP differently. Maybe a spin-off focusing on the Glanfathans? For now, I’ll keep homebrewing my own sequels.
Honestly? I’d trade my entire Steam library for a 'Pillars 3' announcement. Deadfire’s ending left so many possibilities—what happened to the Wheel? Could the gods ever be replaced? Obsidian’s got the talent, but with their current lineup, it’s a waiting game. Meanwhile, I’ll just replay the series and annoy my friends with random Eora trivia.
Man, I've sunk so many hours into 'Pillars of Eternity' that I could probably recite Dyrwood's history by heart. The lore, the tactical combat, the companions—everything just clicked for me. Obsidian Entertainment nailed that classic CRPG feel while adding their own twists. Right now, there's no official word on a direct sequel, but they did release 'Pillars of Eternity II: Deadfire' back in 2018, which expanded the world beautifully.
That said, Obsidian's been busy with other projects like 'The Outer Worlds' and 'Avowed,' which seems to share some DNA with PoE. I’d love to see a third game eventually, maybe exploring the Living Lands or the Ixamitl Plains. Until then, I’ll just keep replaying Deadfire and theorizing about Eora’s mysteries with fellow fans.
2025-09-13 07:16:12
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Chains of Eternity – Synopsis
When the Spell descended, Kael was nothing but a street thief—hungry, nameless, and forgotten. But fate brands even the lowest, and he awakens in a world of endless night, where monsters roam the crimson wastes and survival is measured in breaths.
Cursed with a living shadow bound by chains, Kael discovers a terrible truth: every kill feeds the void within him, granting strength at the cost of his humanity. As he claws his way through horrors, he learns he is not alone. Other Chosen walk the darkness—rivals, allies, betrayers—each wielding powers as strange and dangerous as his own.
Together and apart, they will uncover the secret of the Spell, the price of survival, and the terrible destiny awaiting those who endure. But the longer Kael fights, the more he wonders: does he wield the shadow… or does the shadow wield him?
In a realm where hope is a myth and dawn is just a rumor, Kael must decide—become prey, or embrace the hunger and rise as something far worse.
Before the council of the watchers, the Necessary Evil has shown himself worthy. He has passed the tests and is now ready to finalize the mission he started, restoring the kingdoms' balances. Meanwhile, as the rest of the world grapples with the calamity that struck Ithea, bringing the once-powerful kingdom to its knees, the newly anointed Champion has a difficult task. Many doubt that she can fill the void left by Rhaizen Gale, but she is no stranger to villainization. Nobody knows what the future holds for the people of Ithea; they'll simply have to wait and see.
After the broken engagement, they need to search for the relics and find it before the demons lay a hand on the sacred relics.
Adventure and monsters awaits. Secrets and mysteries is about to unfold.
Immortal's Fire.
Ithea's champion, Rhaizen Gale, has passed away. and the kingdom of Ithea has entered hazardous times as a result. But with his death, the world ushers in a new age of heroes and the birth of a deceptive enemy the Kingdom has been pursuing down for generations: the rise of a new Necessary Evil, a true agent of Darkness.
Ithea, Yulcite, Lorth, and Seolara are all aware of the evil that emerges in the abandoned continent of Trerth, where pure malevolence resides and threatens to return. Will the kingdoms be able to fight the impending threat without their great warrior Rhaizen Gale, or will the new age's heroes succumb to the pressure and fail?
A young woman is reborn inside a mecha VRMMO consumed by galactic warfare, and must rise above the failings of her old life or be lost forever. As she ascends, a spreading darkness threatens to tear her galaxy apart.
In the shadowed town of Eldara, under the ominous Blood Moon, Liora uncovers a glowing journal that awakens her hidden legacy as Serelai—the last descendant of a divine bloodline marked by ancient magic. Hunted by supernatural forces, including deadly werewolves and merciless hunters, Liora must embrace a fate she never asked for. Bound by a fierce protector, Ashiel, and betrayed by his enigmatic brother Kael, she navigates a world of dark secrets, forbidden romance, and escalating danger. As Liora’s forgotten memories resurface and powers ignite, she stands at the crossroads between salvation or destruction—for herself and the supernatural realm.
Bloodbound blends paranormal romance, dark fantasy, and supernatural thriller elements in a thrilling series of love, magic, betrayal, and destiny. Dive into a saga full of intense chemistry, ancient pacts, and fast-paced battles where every choice could be fatal. Will Liora rise as the last hope, or will the darkness claim her and her legacy forever?
Man, 'Pillars of Eternity' is such a love letter to classic CRPGs, and yeah, it totally wears its D&D influences on its sleeve—but it’s not a direct adaptation. Obsidian crafted their own world with Eora, complete with original lore like souls and reincarnation, which feels fresh compared to Faerûn’s familiar elves-and-dragons vibe. The mechanics echo old-school D&D though: real-time-with-pause combat, attribute rolls, and even Vancian magic (hello, 'prepare spells per day' fans). But they swapped out D&D’s alignment system for reputational traits, which I adore—it makes choices feel more personal.
What’s wild is how they reinvented races too. Instead of Tolkien-esque dwarves, you get the godlike, born from literal deities. It’s like they took D&D’s DNA and spliced it with something entirely new. I’ve sunk 100+ hours into both games, and while the nostalgia for 'Baldur’s Gate' is strong, 'Pillars' stands on its own as a modern classic. The writing’s got that Obsidian depth—moral grays, philosophical tangles—and the combat? Chef’s kiss for tactical nerds like me.
Man, I remember booting up 'Pillars of Eternity' for the first time, expecting it to be this deep, story-rich RPG—and it totally delivered! But multiplayer? Nah, that’s not really its thing. It’s a solo adventure through and through, kinda like getting lost in a really good book. You’re making choices, shaping your character, and soaking up the world without worrying about coordinating with friends.
That said, if you’re craving a similar vibe with multiplayer, you might wanna check out 'Divinity: Original Sin 2'. It’s got that same tactical combat and narrative depth but lets you team up with pals. Still, there’s something special about 'Pillars' being your own personal journey—no distractions, just you and the story.