Man, 'The Egypt Game' was such a nostalgic read for me—I practically grew up with that book! As far as I know, there isn't an official sequel, but Zilpha Keatley Snyder did write another book called 'The Gypsy Game,' which some fans consider a spiritual successor. It features the same group of kids but shifts focus to a new imaginative game. It’s not a direct continuation, though, so don’t expect more of Ancient Egypt. Still, if you loved the characters, it’s worth checking out.
I’ve always wondered why Snyder never revisited the original concept. Maybe she felt the story was complete? The open-ended nature of 'The Egypt Game' leaves room for imagination, which I kinda appreciate. Sometimes, sequels ruin the magic, so part of me is glad it stands alone. That said, I’d’ve totally devoured a proper sequel—more hieroglyphs, more mysteries, more of that eerie vacant lot!
No direct sequel exists, but 'The Gypsy Game' is often mentioned in the same breath. It’s got the same crew but a fresh storyline—less about Egypt, more about storytelling. Snyder’s writing still shines, even if the magic isn’t quite the same. Worth a read if you’re curious!
From a collector’s perspective, 'The Egypt Game' is a standalone gem, but Snyder’s 'The Gypsy Game' (1997) is the closest thing to a follow-up. It reunites the gang for a new adventure, swapping Egyptian lore for Romani themes. Honestly, it’s a mixed bag—the vibe’s different, and some fans feel it doesn’t capture the original’s charm. Still, it’s interesting to see how the kids’ dynamics evolve. If you’re craving more of that childhood nostalgia, it might scratch the itch, but temper your expectations.
I reread 'The Egypt Game' last summer and fell in love all over again—the way Snyder blends mystery and childhood imagination is timeless. While digging for info, I stumbled across forums debating whether 'The Gypsy Game' counts as a sequel. Plot-wise, it’s more of a spin-off with the same characters exploring a new cultural theme. It lacks the Egyptian mythology depth, but the friendships feel familiar. If you’re like me and just want more time with these kids, it’s a fun detour, though not essential.
2025-12-27 18:31:55
16
View All Answers
Scan code to download App
Related Books
The Wolf's Game
Solange Daye
10
2.2K
Heartbreak is supposed to kill a wolf’s spirit, but Aria Vale refuses to die quietly.
Humiliated before her entire pack when her fated mate publicly rejects her, Aria returns home, shattered and furious, only to find a black envelope waiting on her bed. Inside lies an invitation to a deadly challenge known only as The Game:
“Survive, and win what your heart desires most.”
With nothing left to lose, Aria enters a realm beyond her world, an ancient castle suspended between life and death, where each dawn brings a new trial of survival. Competitors vanish one by one, hunted by the magic that governs the Game.
But not everyone is what they seem. One contestant, a charming, infuriatingly optimistic wolf named Kael, seems more interested in keeping her alive than winning himself. His warmth disarms her, his smiles irritate her, and his secrets could destroy them both.
Now Aria must survive the trials, outsmart the goddess who created them, and decide what freedom truly means: breaking her bond to the mate who betrayed her, or risking everything for the wolf who was never supposed to love her.
When the Supreme God of Heavens disappeared, the gods of the Greeks, Norse, Mayans, Egyptians, Chinese, and many more sent their young mortal champions to a magical world in order to participate in the Game of Heavens and Earth on their behalf to win the divine throne. However, the young mortals used their powers, weapons, and tools that were bestowed upon them to form themselves into guilds and create a paradise for everyone. To any kid from Earth, an exciting adventure and new beginning await them, and Sam Roche is one of those lucky chosen ones — or is he still unlucky?
Since everything is in peace, Sam tries to build a new life in the City of New Beginning while hiding his dark secrets from his new friends about the sins he committed back on Earth. Eventually, Sam and his friends discover that the strongest guilds have long controlled the paradise, and their rivalry might spark a war that will engulf the land. Wanting to get away as much as possible, they decide that they form their own guild and leave the city. However, a powerful guild is threatening the fragile peace of the magical world in order to win the Game of Heavens and Earth. Sam must either run away to save himself or become a hero to save not only his friends but both worlds.
After discovering her boyfriend cheated on her with her best friend, Maritza travels to Egypt alone, hoping to leave her broken heart behind.
But one unexpected accident changes everything.
A single drop of her blood awakens an ancient prophecy, sending her three thousand years into the past—where she is mistaken for a witch and hunted by those who fear her.
Only one man recognizes the truth.
Pharaoh Kharef, the most feared ruler of Ancient Egypt.
As palace conspiracies, forbidden magic, and forgotten gods begin to stir, Maritza must find a way back to her own time... or risk becoming the queen history was never meant to remember.
Some destinies are written in the stars.
Hers was written in blood.
Andrea Laurence had it all, the glamour the perfect fiance, and her dream job that was until her fall from grace. Now she is untouchable no one in the corporate world will hire her. Those are the rules.
Corbyn Emerson has never been one to follow the rules, especially when he plays the game. He needs Andrea to take down his enemy who just so happens to be Andrea's ex-fiance and doesn't expect to be so enthralled by her fiery no-nonsense personality.
Soon he finds out that she knows how to play the game just as well as him, there is danger, blackmail lies galore, and maybe before they realise it a forbidden sort of love they both decided to ignore.
As they play with each other's hearts, from unwilling co-conspirators to something more, are you willing to play the game?
He was a Kung Fu head trainer, who was framed by his two trainees in a rape and murder case of Clushia, a female trainee, who was obsessed with him. He was convicted and brought to the maximum penal institution called the 'Hellhole', for no prisoner got out of it alive.
In one of the prisoners’ riots, he was forced to fight to defend himself but ended up killing another prisoner. He was put to an oubliette. Unknown to him, that oubliette is the door to an underground city, with an arena for the so-called “Game of Fangs and Death” by the Alpha Pharoah.
The game is for five nights. If he wins, he will be given a free pass leading to a secret passage, away from the 'Hellhole'.
Could there be an escape for him from the 'Hellhole'?
Could his heart find an escape from the Alpha Pharoah's daughter, who has a lot of similarities to Clushia? It was like, Clushia had been born again through her.
Would suddenly his never known powerful blood and lineage eventually help him escape from his death?
Theodore Thatcher is a man used to getting what he wants—money, power, control. As a self-made billionaire, There's one thing he can't easily claim—his inheritance. To secure it, he must marry before turning 30. With no interest in commitment, Theodore decides to solve the problem his way—by making a deal with Nadia Vaccaro.
Nadia, desperate to help her sick brother and pay off mounting medical bills, has no choice but to agree when Theodore offers her a proposition she can’t refuse: pretend to be his wife, and in return, he’ll cover her brother’s medical expenses. It’s a cold, transactional arrangement. No emotions. No complications. Just a game.
But as their lives intertwine, the lines between what’s real and what’s fake begin to blur. Nadia finds herself drawn to Theodore, the man who holds her fate in his hands, while Theodore discovers that his feelings toward Nadia might not be as indifferent as he thought.
With everything at stake, Nadia must decide: will she remain in Theodore’s game, or will she walk away before it consumes her? And Theodore, for all his wealth and control, must face the truth of what he’s willing to sacrifice to keep the woman who has become more than just a pawn in his game.
Harry's Game' is one of those gritty thrillers that stuck with me—it’s based on Gerald Seymour’s novel, and while the 1975 TV adaptation was intense, it never got a direct sequel. But Seymour wrote a ton of other books in a similar vein, like 'The Glory Boys' or 'Red Fox,' which scratch that same itch of political tension and moral ambiguity. If you loved the raw, nerve-wracking atmosphere of 'Harry’s Game,' diving into his other works feels like exploring different corners of the same shadowy world.
That said, the original story wraps up pretty conclusively, so a sequel might’ve felt forced. Sometimes, the power of a standalone narrative is its ability to leave you haunted without needing more. Seymour’s style is so immersive that even unrelated books carry that signature tension—like catching up with an old friend who always has darker stories to tell.
Man, I wish there were sequels to 'Evelyn Game'! That indie gem totally blew my mind with its pixel art and emotional storyline. I remember scouring forums and dev blogs for hints about a follow-up, but it seems like the creators moved on to other projects. The bittersweet ending left so much room for exploration—maybe Evelyn’s journey beyond the forest or even a prequel about the world’s collapse.
Honestly, the lack of sequels makes 'Evelyn Game' feel like a rare, self-contained masterpiece. Sometimes, leaving things open-ended lets fans imagine their own continuations, and that’s kinda beautiful in its own way. I still replay it yearly just to soak in the vibes.
The Escape Game' totally blew my mind when I first played it—such a clever mix of puzzles and narrative tension! As far as I know, there isn't a direct sequel under the same title, but the escape room genre has exploded with spiritual successors that capture that same adrenaline rush. Games like 'The Room' series or 'Exit: The Game' nail that vibe of piecing together clues under pressure. I’ve lost count of how many hours I’ve spent hunched over those intricate puzzles, feeling like a detective on the verge of a breakthrough.
What’s cool is how many indie developers have run with the concept, too. Titles like 'Keep Talking and Nobody Explodes' or 'We Were Here' reinvent the teamwork aspect in fresh ways. If you’re craving more after 'The Escape Game,' diving into these feels like uncovering hidden chapters of the same thrilling book. Honestly, half the fun is discovering how each game twists the formula—whether it’s through storytelling, mechanics, or sheer absurdity (looking at you, 'I Expect You To Die').