Reverend Insanity Rpg

ABO Personality Quiz
Take a quick quiz to find out whether you‘re Alpha, Beta, or Omega.
Scent
Personality
Ideal Love Pattern
Secret Desire
Your Dark Side
Start Test
Reverend Insanity RPG is a dark fantasy novel blending cultivation elements with strategic game mechanics, following a ruthless protagonist's quest for immortality through manipulation, betrayal, and supernatural power struggles.
The Reverend And His Plaything
The Reverend And His Plaything
“Forgive me, Father… for I’m about to sin again.” "Get on your knees and take my cock like it’s your only salvation. Hold it like you held your rosary tight, desperate. Suck it like it’s the only prayer left to save your filthy soul." She’s temptation wrapped in innocence. And I’m a sinner beneath this collar. ~~~~~~ When Mia Voss escapes heartbreak and moves in with her grandmother, the last thing she expects is to fall for the man behind the altar. Reverend Thorne Maddox—quiet, composed, and dangerously handsome—sees right through her walls.And she sees what he's trying to hide.Their encounters are supposed to be innocent, church duties, quiet confessions, polite conversation. But glances linger too long. Words slip too close to sin. And when she falls into his arms… it stops being holy.In a town full of watching eyes and sacred vows, desire becomes the ultimate sin. But the deeper they fall, the harder it becomes to let go. Where salvation ends… temptation begins. ❕ ❕Trigger/Content Warnings:This story contains themes of religious conflict, age gap, power imbalance, sensual scenes, and morally gray decisions. Reader discretion is advised 100% Sex ❕
10
|
112 Chapters
Mother's Experiment: The Key to Insanity
Mother's Experiment: The Key to Insanity
The moment I was born, my mother implanted a chip in my brain and began shaping me into her idea of a perfect daughter. She blocked my sense of hunger so I would only have simple meals daily to maintain the "ideal" figure. She erased my ability to feel pain so she could inject me with endless chemicals to keep my skin smooth and flawless. She tampered with my senses, deleting every trace of negative emotion from my mind, all so I could remain eternally innocent. I couldn't tell right from wrong. I didn't know sadness or anger. I only knew how to smile. When the neighbor's dog died, I smiled and was scolded harshly for being heartless. When my classmates bullied me, I smiled and became the class freak. When my grandfather passed away, I smiled again, and my relatives cursed me for being soulless. Eventually, my father couldn't take it anymore. He left us. Mom, however, didn't seem to care. "They don't understand," she told me. "Everything I've done is for your own good. One day, you'll thank me." … On my 18th birthday, she planned a grand live broadcast, ready to show the world her perfect creation. She never knew that the day before her grand broadcast, I had already lost myself completely. By then, I was no longer human. I had become a machine.
|
9 Chapters
Back for Revenge: A Mother's Insanity
Back for Revenge: A Mother's Insanity
In my past life, my husband brought our daughter, who was down with a cold, to his father's hospital so she could see a doctor. Later, she was pronounced dead. When I hurried to the hospital after hearing the news, he'd already transferred her organs to his true love's son's body. It was later that I learned my father-in-law was the one who extracted my daughter's organs when her vitals were perfectly fine. I was heartbroken and devastated. I wanted my husband and his family to give me an explanation for this, but he and his parents killed me by poisoning. When I open my eyes again, I'm back to the moment my husband has just taken my daughter away.
|
7 Chapters
Tidebound Tragedy: The Sadistic Alpha's Insanity
Tidebound Tragedy: The Sadistic Alpha's Insanity
Grote Mendoza, the Alpha of the Valkyrie pack, has an extremely strong libido. Whenever he sees my body, he can't seem to control himself at all. He's very rough with me in bed, resulting in me fainting every time we sleep with each other. "Honey, can you endure this for me one more time?" It's been seven years. This is my 99th time enduring the torturous session with Grote. Because of that, my private part suffers from severe ulceration and infection. I thought Grote loves me, but it turns out that he's just a wolf who suffers from weird fetishes. I thought he'll slowly learn how to be gentle with me for my sake. But when I watch all 99 tapes that he and his mistress, Christine Henson, have recorded of themselves going at it, I finally realize that his gentle side is never meant for me at all. Grote blames me for not being able to be with pup thanks to my private part's condition. He allows Christine to abuse and humiliate me however she wants. In fact, he even beds her before my eyes. He refuses to believe that I will ditch him. All he does is beg me relentlessly for my forgiveness and promise me that I'll be his only Luna. Apparently, having a mistress spices up his bedroom life for him. But Grote repeatedly allows Christine to humiliate me. She forces me to become her slave and keep serving her until she gives birth to her pup. I've been enduring Grote's actions for seven years. All I get is pain and abuse that keeps worsening in return. I don't want to endure the humiliation anymore, even if it means dying right here, right now. I jump into the sea without hesitation, allowing the ice-cold water to swallow me whole. I'm willing to do anything just to escape from Grote's suffocating love that's packaged as abuse… After I die in the sea, Grote completely loses control of himself and keeps looking for me everywhere he goes.
|
18 Chapters
Sins and Insanity at the Pendragons' Lair
Sins and Insanity at the Pendragons' Lair
My best friend and I had been abducted by the Pendragon brothers—a duo consisting of a religious CEO and a top-billed movie star. We became their secret lovers against our will. "I'm pregnant, Lilith," my best friend said, tears glistening in her eyes. "Me too, Lindsay," I replied softly, caressing my belly. "But I won't go through with it." The brothers heard us. Their control tightened. They watched us during mealtimes, while we slept, and even during our bathroom breaks. We could not endure it any longer, so we fought back. In their anger, the brothers kept mistresses who resembled us. We thought we were free until one day, they found us. They called us homewreckers and hurled insults at us. They broke into our house, scarred our faces, broke our legs, and kicked us until we miscarried. It did not matter how much we tried to explain ourselves. They removed our clothes and paraded us in the street. Finally, the Pendragons arrived. They raised their marriage certificates and declared, "Lilith and Lindsay are our wives!"
|
9 Chapters
Rebirth: I Turned Her Fake Insanity Real
Rebirth: I Turned Her Fake Insanity Real
In order to take care of my wife, Mildred Dale, who kept going into lunatic episodes thanks to the side effects of a car crash, I spent all of my assets and ten years of my life taking care of her. Whenever Mildred went into an episode, she'd hurl everything she could get her hands on at me. At the same time, she'd scratch every inch of my body with her nails. But when she sobered up, she'd hug me while wailing at the top of her lungs. All of my friends advised me to file for a divorce, yet I'd always remember the fact that Mildred had pushed me from the incoming car and hit her head, resulting in her current condition. But everything changed when Mildred beat me up to the point that I sustained grievous injuries. Heck, my soul was already floating near the ceiling at that time. That was when I saw Mildred arranging her childhood friend Hank Weaver's collar carefully. "Why are you crying? He's already dead. Shouldn't we celebrate this occasion instead? "But my heart breaks for you, Mildred. You've pretended to be a lunatic for ten whole years just to swindle every cent out of his account!" Mildred kissed Hank on the lips. Then, she uttered icily, "I've been enduring that cowardly fool for ten long years. Now, I no longer have to be with him." It turns out that Mildred and Hank had painstakingly staged the car accident just so they could put on such a perfect act. When I open my eyes again, I've returned to the day Mildred is diagnosed with mental health issues.
|
8 Chapters

How Does The Tales From The Loop RPG Differ From The Series?

1 Answers2025-08-29 08:23:36

I get asked this a lot when friends want to pick between watching the show or running a game, and honestly I love both for different reasons. In the simplest terms: the TV series is a slow, visual meditation on the world Simon Stålenhag imagined, while the RPG is an invitation to play inside that world and make your own weird, messy stories. I tend to watch the show when I want to sink into mood and music and a single crafted story; I break out the RPG when I want to feel the wind on my face as a twelve-year-old on a stolen bike chasing a mystery with my pals.

Mechanically and structurally they diverge fast. The series is a fixed narrative—each episode crafts a particular vignette around people touched by the Loop’s tech, usually leaning into melancholia, memory, and consequence. The show’s pacing and visuals shape how you experience the wonders and horrors; it’s cinematic and authorial. The RPG, by contrast, hands the reins to players and the Gamemaster. It’s designed to replicate that childhood perspective—bikes, radios, crushes, chores—so the rules focus on scene framing, investigation, and consequences that emerge from play. You decide who your kids are, what town the Loop is grafted onto, and what mystery kicks off the session. That agency changes everything: a broken-down robot in the show might be a poignant metaphor about a character’s life, whereas in the RPG it can be a recurring NPC that your group tinker with, misunderstand, or ultimately save (or fail spectacularly trying).

Tone-wise there’s overlap, but also important differences. The TV series tends to tilt adult and reflective; it uses sci-fi as allegory—loss, regret, aging—so episodes can land heavy emotionally. The RPG often captures the lighter, curious side of Stålenhag’s art: the wonder of finding something inexplicable behind the barn, the mundane problems kids wrestle with between adventures, and the collaborative joy of inventing solutions together. That said, the RPG line gives you options: the original book carries a wistful, sometimes eerie vibe, while supplements like 'Things from the Flood' steer into darker, teen-and-up territory. So if you want to replicate the show’s melancholic adult narratives at the table, you absolutely can—your group just has to choose that tone.

Finally, there’s the social element. Watching the series is solitary or communal in the way any TV is: you absorb someone else’s crafted themes. Playing the RPG is noisy, surprising, and human; you’ll laugh, derail the planned mystery with a goofy plan, or have a moment of unexpected poignancy that none of you could have scripted. I remember a session where my friend’s kid character failed a simple roll and the failure sent our mystery down a whole different path that made the finale far more meaningful. If you want to feel the Loop as a place you visit and shape, run the game. If you want to sit with a beautifully composed, bittersweet take on the same imagery, watch the series—and then maybe run a one-shot inspired by the episode you loved most.

How Do Multipliers Affect Damage Calculations In RPG Games?

5 Answers2025-10-17 06:50:32

Numbers have a sneaky way of turning a simple hit into a complicated puzzle, and multipliers are the main culprits. I like to think of damage calculation as a pipeline: you start with base damage (weapon power, spell power, or a formula involving your level and stats), then a series of modifiers bend that number up or down. There are two big categories: additive bonuses (you add percentages together before applying) and multiplicative bonuses (you multiply one after another). For example, a +20% attack buff combined with a +30% skill bonus could be treated as either +50% if the game adds them, or 1.2 * 1.3 = 1.56 if the game multiplies—big difference. Critical hits and elemental advantages are often multiplicative, which is why landing a crit on an elemental-weakness-hit can feel explosively satisfying.

The order of operations matters more than most players realize. A typical sequence I’ve seen in many RPGs goes: compute base damage, apply additive buffs/debuffs, apply flat bonuses, apply multiplicative modifiers (crit, skill multiplier, elemental multiplier), then apply enemy defenses and resistances which can again be additive or multiplicative, and finally apply caps/rounding. Small details like whether defense is subtracted before or after multipliers, or whether negative modifiers get clamped, change the outcome drastically. Rounding/truncation is another devil in the details—some games truncate at every step, which can nerf many tiny multipliers, while others round only at the end. You also see special cases like damage caps, diminishing returns (so stacking 10% resistances doesn't become absurd), and conditional multipliers (bonus vs bosses, vs burning enemies, etc.). Some titles like 'Final Fantasy' play with crit multipliers being fixed values, while games like 'Dark Souls' hide a lot of multiplicative quirks under the hood.

From a practical perspective, this affects build choices and tactics. If multipliers multiply, stacking everything that multiplies is insanely strong—crit rate plus crit damage plus skill multiplier can create huge variance, which is great for burst but risky for consistency. If bonuses are additive, diversifying into reliable flat increases and defense penetration may be better. I love theorycrafting around this: planning breakpoints where another piece of gear tips you into a new damage range, or choosing between reliable DPS versus burst windows. Also, reading community spreadsheets or testing on training dummies helps reveal the game's exact order. For me, learning the multiplier rules turned mundane grind fights into satisfying math puzzles and made every gear swap feel meaningful. I still giggle when a carefully stacked build explodes a boss in two hits.

What Are The Best RPG PDFs For Beginners?

3 Answers2026-03-30 01:17:41

I got into tabletop RPGs last year, and finding beginner-friendly PDFs was a game-changer. For absolute newbies, 'Maze Rats' by Ben Milton is pure gold—it distills fantasy RPGs into 12 pages of clean, intuitive rules. The layout feels like a friendly mentor walking you through your first dungeon crawl.

Another gem is 'Lasers & Feelings,' a one-page sci-fi RPG that proves you don't need complexity for immersion. Its 'rock-paper-scissors' simplicity got my non-gamer friends hooked instantly. For something meatier but still approachable, 'Ironsworn' offers a free 200-page guide blending solo play and cooperative storytelling with minimal prep. What I love is how these PDFs prioritize creativity over rule memorization—perfect for stumbling into epic adventures without analysis paralysis.

How Does 3.5 Complete Warrior PDF Enhance RPG Gameplay?

3 Answers2026-03-30 03:26:27

The 3.5 Complete Warrior PDF is like a treasure chest for anyone who loves diving deep into RPG mechanics. It’s packed with feats, prestige classes, and combat tricks that add layers to character customization. I remember building a swashbuckler using the Dervish prestige class from this book, and it completely changed how I approached battles—zigzagging through enemies felt so fluid and cinematic. The tactical options it introduces, like the 'Exotic Weapon Master,' make even mundane fights feel fresh.

What I adore is how it balances crunch and flavor. The 'Bloodstorm Blade' prestige class, for instance, turns thrown weapons into a spectacle, blending martial arts with almost supernatural precision. It’s not just about numbers; it’s about storytelling through combat. My group once had a campaign where everyone used something from this book, and the synergy was insane—polearm users locking down zones, while skirmishers danced around them. It’s a must-have for players who want their fights to feel like choreographed scenes from 'Hero' or 'Crouching Tiger, Hidden Dragon.'

How Does Archives Of Nethys 2e Compare To Other RPG Systems?

5 Answers2025-05-23 13:20:27

'Archives of Nethys 2e' stands out for its dedication to the 'Pathfinder Second Edition' ruleset, offering an exhaustive, free resource that’s unparalleled in accuracy and accessibility. Unlike other RPG systems like 'Dungeons & Dragons 5e,' which rely heavily on official books, AoN2e is a community-driven hub that updates almost instantly with new content, making it a godsend for players who want everything in one place.

What I love about it is how it balances complexity with user-friendliness. While systems like 'Shadowrun' or 'GURPS' can feel overwhelming with their dense mechanics, AoN2e presents 'Pathfinder 2e' in a clean, searchable format. It doesn’t dumb things down—just organizes them better. For GM-less systems like 'Ironsworn,' the lack of a centralized database isn’t a big deal, but for 'Pathfinder,' AoN2e is practically essential. It’s the gold standard for how RPG reference sites should work.

How Much Does The Dune RPG PDF Cost?

3 Answers2026-03-31 11:50:13

I was browsing through DriveThruRPG the other day, and the 'Dune RPG' PDF caught my eye. The core rulebook is priced at around $30, which feels pretty fair considering the depth of the material. It’s packed with lore, mechanics, and gorgeous artwork that really captures the essence of Frank Herbert’s universe. If you’re a fan of the books or the recent movies, it’s a great way to dive deeper into the setting. They also offer some supplemental PDFs, like 'House Secrets' or 'Arrakis Spice Operations,' which range from $10 to $20 depending on the content.

What I love about this system is how it emphasizes intrigue and political maneuvering, just like the source material. The price might seem steep if you’re new to tabletop RPGs, but for dedicated fans, it’s worth every penny. I’ve already run a few sessions with my group, and the storytelling potential is incredible. If you’re on the fence, maybe wait for a sale—they happen occasionally!

Does Deadlands: The Weird West RPG Have A Good Ending?

3 Answers2026-01-06 22:42:27

Deadlands: The Weird West RPG isn't a linear story with a fixed ending—it's a tabletop roleplaying game where the ending is entirely up to the players and the Marshal (game master). That’s what makes it so thrilling! I’ve played in campaigns where we barely scraped by, stopping some eldritch horror from devouring the frontier, and others where our hubris led to a spectacularly messy doom for everyone. The setting’s blend of horror, steampunk, and spaghetti western vibes means endings can range from bittersweet victories to full-on apocalyptic chaos.

One of my favorite arcs ended with our posse sacrificing ourselves to seal away a monstrous entity, leaving behind legends in the Weird West. Another time, we became the very villains we’d fought against, corrupted by power. The system’s flexibility and the richness of the world mean 'good' endings depend on your choices—and whether you’re willing to pay the price for survival. That unpredictability is why I keep coming back to it.

Can I Read Deadlands: The Weird West RPG Online For Free?

2 Answers2026-02-24 18:50:02

The world of 'Deadlands: The Weird West RPG' is such a wild ride—mixing horror, steampunk, and the Old West into something totally unique. I’ve spent hours poring over the physical books, but I get why you’d want to check it out online for free. Unfortunately, the core rulebooks aren’t legally available for free due to copyright, but there are ways to dip your toes in without spending a dime. Pinnacle Entertainment Group sometimes releases free previews or quick-start rules on their website or through platforms like DriveThruRPG. These usually cover the basics: character creation, a simplified version of the system, and maybe a one-shot adventure.

If you’re curious about the setting, you could also hunt down fan-made content or forums where players share their experiences. The 'Deadlands' community is pretty passionate, and you’ll find no shortage of homebrew scenarios or lore deep dives. Just remember, supporting the creators by buying the books eventually helps keep this weird, wonderful world alive. I snagged my copy during a sale, and it’s been worth every penny for the sheer creativity alone.

What Are Some Books Like The Rictus Grin And Other Tales Of Insanity?

4 Answers2026-02-14 14:28:28

If you enjoyed the twisted, unsettling vibes of 'The Rictus Grin and Other Tales of Insanity,' you might want to dive into 'The Secret of Ventriloquism' by Jon Padgett. It’s got that same eerie, almost surreal horror that lingers in your mind long after you’ve put it down. The way Padgett plays with reality and perception reminds me of how 'The Rictus Grin' messes with your head, but with a more literary touch. Another great pick is 'The Beautiful Thing That Awaits Us All' by Laird Barron—his stories blend cosmic horror with gritty, visceral dread, creating this perfect storm of unease.

For something more experimental, 'Nocturnes' by John Connolly is a fantastic collection. It’s got that mix of psychological horror and dark folklore that feels like a natural companion to 'The Rictus Grin.' And if you’re into shorter, punchier tales, 'Greener Pastures' by Michael Wehunt is a hidden gem. It’s got this quiet, creeping horror that builds so masterfully, you won’t even notice how deep it’s gotten under your skin until it’s too late. Honestly, any of these would scratch that same itch.

How Can I Have 90 Billion Licking Gold Boost My RPG Progress?

3 Answers2025-11-07 16:46:25

If you're chasing a gigantic 90 billion licking gold boost to speed up RPG progress, think like a player who treats currency like a toolbox, not a trophy. I’d start by breaking down what actually moves the needle in your game: permanent power increases (skill unlocks, account-bound gear), time-savers (auto-travel, stash expansions), and marketable goods (high-demand crafting mats). I usually lock the majority into things that stick — account-wide upgrades, skill respecs, and a handful of endgame craft recipes that save playtime later. That way the cash isn't evaporating after a single raid.

Next, I carve out a tactical chunk for market play. I like scanning the auction house for arbitrage windows around patches or events; buy low on crafting mats before a patch and flip after demand spikes. If the game has housing or vanity items, those can be safe sinks too because they retain value and make the world feel lived-in. I also keep a rainy-day stack (small percent) for experimentation — a new build or a limited-time item — because discovery is half the fun.

Finally, don't forget social leverage: buying guild perks, hiring mercs, or funding community runs can boost progression indirectly and makes the ride way more enjoyable. Above all, prioritize permanence and flexibility over flashy short-term boosts. I've burned currency on novelty before and learned that long-term progression is a much sweeter payoff.

Explore and read good novels for free
Free access to a vast number of good novels on GoodNovel app. Download the books you like and read anywhere & anytime.
Read books for free on the app
SCAN CODE TO READ ON APP
DMCA.com Protection Status