5 Answers2025-11-07 05:01:54
Dust devils are a surprisingly consistent goldmine when you run them properly, and I’ll walk you through what I actually see dropping in a typical session.
In my runs (usually 2–3 hours at a stretch) the most reliable per-hour value comes from three categories: rune drops (death/chaos/nature depending on your gear), mid-tier herbs and seeds, and occasional clue scrolls. On a good pace I’ll get anywhere from 200–300 kills per hour, which translates to steady stacks of runes and herbs — think dozens to low hundreds of runes and a couple dozen grimy herbs per hour. The real swing comes from rare uniques: you might see a single high-value item once every few hundred to a couple thousand kills, and that one drop can easily double your hourly take.
To maximize drops per hour I prioritize kill speed and inventory space: bring a looting setup (high accuracy, fast kills, and rune pouch/rune stack for common runes), note-taking for stackables, and use a familiar that helps me sustain. If I’m hunting pure GP I bank herbs and rune fragments and treat any clue scrolls or uniques as gravy. For me it’s a balanced, chill grind that usually pays off — gives you a nice mix of predictability from the stackables and excitement from the rare drops.
4 Answers2025-11-06 21:12:04
Trying to squeeze profit out of 'Dust Devils' in 'Old School RuneScape' is one of my favorite low-key hustles — they’re chill to camp and can spit out some sweet stuff if you’re patient.
From my runs, the most reliably lucrative things that come from dust devils are items that end up coming off the Rare Drop Table: high-value rune equipment and the odd dragon-tier piece, plus cut gems like dragonstones and occasionally onyxes. They also give clue scrolls sometimes, which can pay off big if you get a master or a good reward. Beyond the big-ticket drops, a steady trickle of herbs, runes, and assorted alchables keeps your bank ticking between rares.
If you want to maximize profit, I focus on efficient kills (protective gear that keeps damage low), use looting setups that let me pick up gems and noted herbs fast, and do extended trips so I ride out the dry spells — patience is everything. I always leave a session feeling satisfied when a dragonstone finally pops up, and that little rush never gets old.
4 Answers2025-11-07 20:05:08
If you’re heading into greater demons in 'Old School RuneScape', I usually lean toward a straight-up melee setup for speed and simplicity. I like an Abyssal whip in the main hand with a Dragon defender if I’m doing longer trips — it keeps the kills fast without needing to sacrifice too much defence. On top of that I’ll wear a mix of high-accuracy melee pieces: think about a mix of Rune or Barrows pieces depending on your bank, a good pair of gloves (Barrows gloves if you’ve got them), and whichever cape gives the best offensive boost you own. Prayer-wise I turn on Piety if I’ve got the level; it absolutely shaves time off each kill.
Inventory is basic but effective: high-heal food, a few prayer potions if I’m using Piety, a teleport out, and a bit of space for rune or bolt drops. If it’s a Slayer task I slap on a Slayer helmet — just makes everything smoother. If you prefer ranged, Toxic blowpipe with high-quality darts and black d'hide makes them trivial from a distance, and for magic the trident-style weapons or high-damage spells work fine if you like AFK-ish kills.
Tactics matter: single-target DPS wins here. Bring enough supplies to avoid banking constantly, stand where you don’t get agro from extras, and use your slayer or prayer bonuses when you can. Personally, I find whip + defender runs the most satisfying — quick, clean, and good XP — and I always come away with more loot than I expected.
4 Answers2025-11-07 16:16:18
If you’ve ever farmed greater demons in 'Old School RuneScape', you quickly learn that the loot feels like a steady trickle rather than jackpot strikes. Most kills reliably drop big bones and a handful of coins, which is why I usually end a session with a pile of prayer XP fodder and pocket change. On top of that you’ll commonly see low‑to‑mid tier metal gear and rune‑level junk: think runes, some rune or adamant weapons/armor fragments, and the odd gem or herb. These are the things that keep the GP-per-hour modest but consistent.
Every so often the table surprises me with slightly rarer things. Demons can drop ensouled demon heads (handy if you’re into Prayer or making use of the Dark Altar), and it’s not unheard of to pick up a clue scroll or a decent rune piece if you’re lucky. Overall I treat greater demon trips as reliable Slayer XP with incidental loot — I stash the bones for banking and sell the random rune gear when it stacks up. Feels chill and steady, which I kind of like.
5 Answers2025-11-06 12:02:30
Grinding abyssal demons on a shoestring taught me to treat melee as the gold standard for speed and low cost. For the absolute cheapest effective setup I rely on a sturdy scimitar — if you can swing a 'Dragon scimitar' great, but a 'Rune scimitar' will carry you fine and is much easier on the wallet. Pair that with a decent helmet (something with solid defence bonus but not an expensive trim), rune platelegs or similar, and a simple kite or defender if you have one. Boots and gloves can be the basic mid-tier pieces you already own.
You don't need flashy prayer gear or expensive capes for tasking these. Bring good food, a few super restores only if you're using prayer, and a teleport for escapes. If you're doing them on a Slayer task, wear a Slayer helmet or the cheapest Slayer-boosting alternative you own. Little things matter: use a strength-boosting potion if you want faster kills, but they aren't mandatory. Overall, keep it simple: prioritize a reliable melee weapon with high strength bonus, mid-level armour for survivability, and a sensible inventory — you'll be surprised how far a modest setup goes, and you get to pocket the drops rather than replacing broken pride.
3 Answers2025-11-06 09:14:10
If you’re gearing up for a brutal black dragon slayer grind, I get the excitement — these things actually feel worthwhile to kill. In my runs I always see the typical dragon-stuffs first: dragon bones and black dragonhide are the consistent staples, so they’re the bread-and-butter profit. Beyond that you’ll commonly pick up coins, a steady trickle of runes (think common combat runes like nature/chaos/death depending on your method), seeds and herbs (grimy herbs drop regularly), and the odd uncut gem or two. Those little resource drops add up over long tasks and keep you selling stuff to the bank between respawns.
On the rarer side there’s a miscellaneous table that can hand you higher-value items — occasional rune equipment, some mid-tier rares, and the kinds of drops that make you stop and check your inventory properly. Loot is pretty similar to other high-level dragons but skewed toward better herbs/runes and more consistent bones/hide. If you want exact probabilities, the OSRS Wiki lists the full drop table and rates; for casual planning though, expect steady dragon bones + hides, decent rune/coin skims, and an occasional gem or rare piece that spices up your bank balance. I always leave a slayer task with a smile when the hide and bones stack up, so it’s a reliable way to grind and unwind.