4 Answers2026-01-31 14:05:37
If you're facing a Greater Demon on a Slayer task in 'Old School RuneScape', the prayer situation is pretty straightforward but worth a little nuance.
I usually run Protect from Melee when I'm trying to play safe — Greater Demons hit with melee, and that prayer dramatically cuts their damage so you can tank or train without constantly banking. If I'm trying to speed-run a task and I'm confident in my gear and food, I swap in offensive prayers like Piety or Chivalry to maximize DPS. For lower levels, Chivalry is a great middle ground; for higher levels Piety gives the best punch.
Bring prayer potions or a regeneration method if you plan to protect for long stretches, and remember to flick off protection and flick on a boost when you know you can finish a kill quickly to save prayer points. If you're ranged or mage-kiting them, use the corresponding offensive prayers instead and don't bother with Protect from Melee unless you mis-position. Personally, I keep Protect from Melee as my go-to when the task drags, and I switch to Piety for short, efficient bursts — works every time and keeps my death count low.
4 Answers2025-11-06 17:39:25
Every time I gear up for a Dust Devil stint in 'Old School RuneScape' I try to prioritize staying alive over shaving seconds off kill times — safety first, fun second. For me the go-to safe setup is a ranged-centric kit because you can kite and keep distance: a Toxic Blowpipe (with Adamant or better darts) or a decent crossbow with broad bolts, black d'hide/Karil's top if you have it, Ava's accumulator/assembler, Barrows gloves, and Pegasian boots if you own them. A blessed or rune defender-type off-hand doesn't exist for range, so focus on accuracy and ranged attack bonus items.
Inventory-wise I bring high-heal food (sharks/monkfish), a few prayer potions and a couple of super restores if I'm using protection prayers, a teleport out (ancient teleport tablets or a house teleport), and a stack of dart/bolt ammo. If you're on a slayer task, wear a Slayer helmet (or imbued slayer helm) to boost damage and reduce the time you're exposed. Position yourself to avoid multi-target pulls and use safe-spots or simple kiting to stop taking hits — that little extra distance saved me more than once.
4 Answers2025-11-07 00:45:58
Whenever I go on a slayer trip in 'Old School RuneScape', I reach for a mix of speed and solid damage. For pure melee I usually bring an abyssal whip for its speed and accuracy — it makes the kills feel effortless and keeps XP ticking. If I need raw crush power I switch to an abyssal bludgeon or another high-strength crush weapon because crushing hits tend to rack up damage quickly on tougher targets; it’s heavier but satisfying when it connects.
If I’m trying to finish a task faster or handle a higher-defense greater demon, I’ll throw a Dragon Warhammer or a heavy-hitting special weapon into the rotation to lower their defence for a burst window. For non-melee approaches I love the toxic blowpipe for range: it’s fast, efficient with darts, and melts through health on long tasks. For magic, a trident (or other high-damage, castable staff) gives consistent single-target damage without swapping spells or worrying about runes. In short, pick a weapon that matches your attack bonuses and playstyle: fast accuracy for steady kills or heavy-hitting specials for burst — both feel great depending on the mood. I usually leave the bossing session smiling, especially when the special strikes line up just right.
4 Answers2025-11-07 16:43:18
Surprising little detail: greater demons give 110 Slayer XP per kill when they count toward a Slayer task. I know a lot of people just want the number, so there it is — 110 XP in the Slayer skill for each properly assigned kill. You still get your normal combat experience regardless of task status, but the 110 only ticks when the monster is part of your active task.
If you’re planning a grind, that number makes greater demons a decent mid-tier option: not the fastest XP per hour compared to some higher-level tasks, but they’re accessible, fairly tanky, and drop decent loot for the time invested. I personally like rotating locations to avoid boredom and bringing a prayer pot and decent food so I can squeeze more kills per trip — 110 per corpse adds up quicker than you think, and it’s satisfying to watch the Slayer XP bar crawl forward.
4 Answers2025-11-07 17:12:12
I love tinkering with safe spots, and for greater demons I usually rely on the classic pillar/corner trick because it’s simple and reliable.
I’ll walk you through what I do: find a wall or pillar so the demon can’t path directly to you, stand in the corner tile that’s adjacent to the obstacle, then use ranged or magic to chip away at it. Greater demons melee, so if they can’t take the direct step to your tile they’ll just stand there while you fire from range. It works great in places like the bigger dungeon rooms where natural pillars or rock formations exist.
Two extra things I always keep in mind: first, test the tile by luring one demon and seeing if it walks up — some spawned demons can path around oddly shaped terrain. Second, bring food and Protect from Melee if you mess up; safer to overprepare. I find it relaxing to sit back and plink them down with a blowpipe or short burst of spells while I binge a show, and it’s a great way to grind slayer without sweating the fight.
4 Answers2025-11-07 16:16:18
If you’ve ever farmed greater demons in 'Old School RuneScape', you quickly learn that the loot feels like a steady trickle rather than jackpot strikes. Most kills reliably drop big bones and a handful of coins, which is why I usually end a session with a pile of prayer XP fodder and pocket change. On top of that you’ll commonly see low‑to‑mid tier metal gear and rune‑level junk: think runes, some rune or adamant weapons/armor fragments, and the odd gem or herb. These are the things that keep the GP-per-hour modest but consistent.
Every so often the table surprises me with slightly rarer things. Demons can drop ensouled demon heads (handy if you’re into Prayer or making use of the Dark Altar), and it’s not unheard of to pick up a clue scroll or a decent rune piece if you’re lucky. Overall I treat greater demon trips as reliable Slayer XP with incidental loot — I stash the bones for banking and sell the random rune gear when it stacks up. Feels chill and steady, which I kind of like.
4 Answers2025-11-06 01:26:12
Alright, here's the lowdown from my grind logs and what I've seen others pull — focusing on the high-frequency stuff you actually see once you start killing a pile of abyssal demons.
Most common drops you'll notice are coins, various runes (death and chaos show up a lot for me), and a steady trickle of herbs and seeds. They also drop dragon bones fairly often compared to other slayer monsters of a similar level, which is why many people bank pure profit from bones alone. Add in the usual miscellany — low- to mid-tier weapons/armor pieces, and occasional noted items — and that becomes your reliable yield when you're doing long trips.
On top of that, abyssal demons have a few headline drops that are rare rather than common: the 'abyssal whip' and 'abyssal dagger' are what most people are hunting for, but don't expect those at high rates. If you're doing slayer tasks, bring a blood rune stack or a good melee setup, and don't forget that the consistent coin + runes + bones + herbs is what makes longer trips worthwhile. Personally, I enjoy the quiet rhythm of collecting bones and herbs while chasing that one glorious whip.
5 Answers2025-11-06 12:02:30
Grinding abyssal demons on a shoestring taught me to treat melee as the gold standard for speed and low cost. For the absolute cheapest effective setup I rely on a sturdy scimitar — if you can swing a 'Dragon scimitar' great, but a 'Rune scimitar' will carry you fine and is much easier on the wallet. Pair that with a decent helmet (something with solid defence bonus but not an expensive trim), rune platelegs or similar, and a simple kite or defender if you have one. Boots and gloves can be the basic mid-tier pieces you already own.
You don't need flashy prayer gear or expensive capes for tasking these. Bring good food, a few super restores only if you're using prayer, and a teleport for escapes. If you're doing them on a Slayer task, wear a Slayer helmet or the cheapest Slayer-boosting alternative you own. Little things matter: use a strength-boosting potion if you want faster kills, but they aren't mandatory. Overall, keep it simple: prioritize a reliable melee weapon with high strength bonus, mid-level armour for survivability, and a sensible inventory — you'll be surprised how far a modest setup goes, and you get to pocket the drops rather than replacing broken pride.
3 Answers2025-11-24 02:10:07
Alright — if I had to gear up for a long dark beasts session, I pack for three distinct playstyles so I can swap at a moment's notice.
For pure melee I usually favor a power setup: slayer helm (or an imbued black mask if I’m lucky), dragon defender, abyssal whip or abyssal tentacle for reliable DPS, Bandos chestplate and tassets for the strength/defence split, berserker ring (imbued if available) and Dragon boots. Inventory-wise I bring a couple of super combat potions, a few restores for prayer if I’m using piety/rigour, and high-healing food like sharks/monkfish/rocktails. A teleport or two (games necklace or a house tab) makes me less worried about respawning.
If I’m feeling ranged-heavy I’ll take the toxic blowpipe with high-tier darts, Ava’s assembler, Pegasian boots, Necklace of anguish, and Armadyl chest/chasuble or Karil’s top for safe switch. Blowpipe kills are fast and conserve food; I still bring prayer potions and movement/teleports in case I need to bail. For magic I’ll swap to a trident or trident of the seas/blood and brimstone if I want to splash through multiple spawns; mystic/Ancestral-ish robes, Ahrim’s top or robes, and a god cape or occult offer decent damage boosts.
Tactics matter as much as gear: safe-spotting where possible, turning off one or two defensive prayers to extend potion life, and using a cannon only if you’re in a permitted area. I always try to keep a stack of noted food and a few prayer pots ready — it saves downtime. Honestly, grinding dark beasts becomes way smoother once your gear and inventory feel second nature, and I get a weird little thrill at seeing the loot stack up after a long trip.