4 Answers2025-11-06 21:12:04
Trying to squeeze profit out of 'Dust Devils' in 'Old School RuneScape' is one of my favorite low-key hustles — they’re chill to camp and can spit out some sweet stuff if you’re patient.
From my runs, the most reliably lucrative things that come from dust devils are items that end up coming off the Rare Drop Table: high-value rune equipment and the odd dragon-tier piece, plus cut gems like dragonstones and occasionally onyxes. They also give clue scrolls sometimes, which can pay off big if you get a master or a good reward. Beyond the big-ticket drops, a steady trickle of herbs, runes, and assorted alchables keeps your bank ticking between rares.
If you want to maximize profit, I focus on efficient kills (protective gear that keeps damage low), use looting setups that let me pick up gems and noted herbs fast, and do extended trips so I ride out the dry spells — patience is everything. I always leave a session feeling satisfied when a dragonstone finally pops up, and that little rush never gets old.
4 Answers2025-11-07 20:05:08
If you’re heading into greater demons in 'Old School RuneScape', I usually lean toward a straight-up melee setup for speed and simplicity. I like an Abyssal whip in the main hand with a Dragon defender if I’m doing longer trips — it keeps the kills fast without needing to sacrifice too much defence. On top of that I’ll wear a mix of high-accuracy melee pieces: think about a mix of Rune or Barrows pieces depending on your bank, a good pair of gloves (Barrows gloves if you’ve got them), and whichever cape gives the best offensive boost you own. Prayer-wise I turn on Piety if I’ve got the level; it absolutely shaves time off each kill.
Inventory is basic but effective: high-heal food, a few prayer potions if I’m using Piety, a teleport out, and a bit of space for rune or bolt drops. If it’s a Slayer task I slap on a Slayer helmet — just makes everything smoother. If you prefer ranged, Toxic blowpipe with high-quality darts and black d'hide makes them trivial from a distance, and for magic the trident-style weapons or high-damage spells work fine if you like AFK-ish kills.
Tactics matter: single-target DPS wins here. Bring enough supplies to avoid banking constantly, stand where you don’t get agro from extras, and use your slayer or prayer bonuses when you can. Personally, I find whip + defender runs the most satisfying — quick, clean, and good XP — and I always come away with more loot than I expected.
5 Answers2025-11-07 05:01:54
Dust devils are a surprisingly consistent goldmine when you run them properly, and I’ll walk you through what I actually see dropping in a typical session.
In my runs (usually 2–3 hours at a stretch) the most reliable per-hour value comes from three categories: rune drops (death/chaos/nature depending on your gear), mid-tier herbs and seeds, and occasional clue scrolls. On a good pace I’ll get anywhere from 200–300 kills per hour, which translates to steady stacks of runes and herbs — think dozens to low hundreds of runes and a couple dozen grimy herbs per hour. The real swing comes from rare uniques: you might see a single high-value item once every few hundred to a couple thousand kills, and that one drop can easily double your hourly take.
To maximize drops per hour I prioritize kill speed and inventory space: bring a looting setup (high accuracy, fast kills, and rune pouch/rune stack for common runes), note-taking for stackables, and use a familiar that helps me sustain. If I’m hunting pure GP I bank herbs and rune fragments and treat any clue scrolls or uniques as gravy. For me it’s a balanced, chill grind that usually pays off — gives you a nice mix of predictability from the stackables and excitement from the rare drops.
4 Answers2025-11-06 19:22:45
Alright, here's how I do it when I'm in the mood for a chilled Slayer session: I find a solid obstacle that the Dust Devil can't walk around — a rock, a short wall, or a stair tile works great. The trick is to lure the devil so it's standing on the other side of that obstacle, then kite it so it stays put. Once it's trapped behind cover, I step into range and use a fast ranged weapon (blowpipe or a strong crossbow) or a reliable magic attack (a trident or a decent spell) to clip it from safety.
Inventory-wise I keep my setup lean: high-accuracy ranged or magic gear, extra food for slips, a teleport method in case something goes sideways, and the usual prayer/super-restore if I plan to use protection or offensive prayers. If I'm using magic I swap to a staff that gives decent offense without annoying recharging; for range I use ammo that balances speed and accuracy. Small things that help: lure from outside the room before you pull, don't stand where the devil can path around, and test your safe-spot with one attack before committing to a long trip. This style keeps kills fast and my HP comfortable — feels like the smart way to farm them without constant inventory juggling.
4 Answers2025-11-06 01:32:30
I’ve spent a weird amount of time figuring out whether dust devils are worth it for a mid-level Ironman in 'Old School RuneScape', and my gut says: yes, but with caveats.
If your combat and slayer levels let you kill them cleanly (so you’re not spending ages per kill), dust devils are a solid mix of reliable resources and occasional juicy drops that help an Ironman more than a straight GP/hour number would show. For me the win condition was efficiency — set up a safe, repeatable rotation, bring the right protection and teleports, and you turn downtime into steady loot: herbs, runes, and items that either save you cash or boost your progression. The flipside is that if you’re struggling with consistency (slow kills, lots of trips to bank), other activities like Slayer tasks that match your gear or focused skilling runs will often outpace dust devils.
So practice the route, tune your gear, and don’t expect them to be an instant money printer — they’re more of a dependable resource node that feels rewarding if you’re prepared. I still smile when a rare drop pops up mid-task.