4 Answers2025-11-07 20:05:08
If you’re heading into greater demons in 'Old School RuneScape', I usually lean toward a straight-up melee setup for speed and simplicity. I like an Abyssal whip in the main hand with a Dragon defender if I’m doing longer trips — it keeps the kills fast without needing to sacrifice too much defence. On top of that I’ll wear a mix of high-accuracy melee pieces: think about a mix of Rune or Barrows pieces depending on your bank, a good pair of gloves (Barrows gloves if you’ve got them), and whichever cape gives the best offensive boost you own. Prayer-wise I turn on Piety if I’ve got the level; it absolutely shaves time off each kill.
Inventory is basic but effective: high-heal food, a few prayer potions if I’m using Piety, a teleport out, and a bit of space for rune or bolt drops. If it’s a Slayer task I slap on a Slayer helmet — just makes everything smoother. If you prefer ranged, Toxic blowpipe with high-quality darts and black d'hide makes them trivial from a distance, and for magic the trident-style weapons or high-damage spells work fine if you like AFK-ish kills.
Tactics matter: single-target DPS wins here. Bring enough supplies to avoid banking constantly, stand where you don’t get agro from extras, and use your slayer or prayer bonuses when you can. Personally, I find whip + defender runs the most satisfying — quick, clean, and good XP — and I always come away with more loot than I expected.
4 Answers2025-11-07 00:45:58
Whenever I go on a slayer trip in 'Old School RuneScape', I reach for a mix of speed and solid damage. For pure melee I usually bring an abyssal whip for its speed and accuracy — it makes the kills feel effortless and keeps XP ticking. If I need raw crush power I switch to an abyssal bludgeon or another high-strength crush weapon because crushing hits tend to rack up damage quickly on tougher targets; it’s heavier but satisfying when it connects.
If I’m trying to finish a task faster or handle a higher-defense greater demon, I’ll throw a Dragon Warhammer or a heavy-hitting special weapon into the rotation to lower their defence for a burst window. For non-melee approaches I love the toxic blowpipe for range: it’s fast, efficient with darts, and melts through health on long tasks. For magic, a trident (or other high-damage, castable staff) gives consistent single-target damage without swapping spells or worrying about runes. In short, pick a weapon that matches your attack bonuses and playstyle: fast accuracy for steady kills or heavy-hitting specials for burst — both feel great depending on the mood. I usually leave the bossing session smiling, especially when the special strikes line up just right.
4 Answers2025-11-07 16:43:18
Surprising little detail: greater demons give 110 Slayer XP per kill when they count toward a Slayer task. I know a lot of people just want the number, so there it is — 110 XP in the Slayer skill for each properly assigned kill. You still get your normal combat experience regardless of task status, but the 110 only ticks when the monster is part of your active task.
If you’re planning a grind, that number makes greater demons a decent mid-tier option: not the fastest XP per hour compared to some higher-level tasks, but they’re accessible, fairly tanky, and drop decent loot for the time invested. I personally like rotating locations to avoid boredom and bringing a prayer pot and decent food so I can squeeze more kills per trip — 110 per corpse adds up quicker than you think, and it’s satisfying to watch the Slayer XP bar crawl forward.
4 Answers2025-11-07 17:12:12
I love tinkering with safe spots, and for greater demons I usually rely on the classic pillar/corner trick because it’s simple and reliable.
I’ll walk you through what I do: find a wall or pillar so the demon can’t path directly to you, stand in the corner tile that’s adjacent to the obstacle, then use ranged or magic to chip away at it. Greater demons melee, so if they can’t take the direct step to your tile they’ll just stand there while you fire from range. It works great in places like the bigger dungeon rooms where natural pillars or rock formations exist.
Two extra things I always keep in mind: first, test the tile by luring one demon and seeing if it walks up — some spawned demons can path around oddly shaped terrain. Second, bring food and Protect from Melee if you mess up; safer to overprepare. I find it relaxing to sit back and plink them down with a blowpipe or short burst of spells while I binge a show, and it’s a great way to grind slayer without sweating the fight.