The mod scene for Baldur’s Gate 3 is like a campfire—small but growing. Right now, most mods are QoL stuff: inventory management, faster travel, or removing level caps. But I’ve spotted a few ambitious projects—someone’s rebuilding the entire spell system to mimic 'Dungeons & Dragons' 5e more closely. Larian’s engine isn’t the easiest to crack, but modders are persistent. I’d kill for a toolset like the old 'Baldur’s Gate' days, where you could script entire quests. Until then, I’m just refreshing Nexus Mods every Friday like it’s a loot drop.
Mods? Oh yeah, they’re creeping in! Baldur’s Gate 3 isn’t Skyrim-level moddable yet, but the community’s sprinting ahead. I’m knee-deep in a playthrough using a mod that overhauls companion AI, and it’s like discovering a new layer to the game. Some folks are even porting assets from older RPGs—imagine stumbling upon a 'Neverwinter Nights' armor set in Act 2. Larian’s been coy about timelines for official tools, but their track record with 'Divinity: Original Sin 2' gives me hope. Steam Workshop integration would be the dream.
Mod support’s coming, but patience is key. Larian’s focus was polishing the base game first—smart move. For now, modders are working magic with what’s available. My favorite? A simple mod that lets you pet Scratch more often. Priorities, right?
Baldur's Gate 3 is one of those games that feels like a canvas waiting for artists to paint on it—and mods are the brushes. Larian Studios has been pretty open about mod support, though it wasn't fully baked at launch. The community’s already diving in, though! Nexus Mods and other platforms are buzzing with everything from cosmetic tweaks to full-blown gameplay overhauls. I spent hours last weekend testing a mod that adds new subclasses, and it’s wild how much it changes the vibe.
What’s cool is how Larian’s design almost invites tinkering. The game’s built on systems that modders love—deep mechanics, flexible narratives. I’ve seen mods that adjust difficulty, add romance options (because why not?), even ones that let you play as a Mind Flayer from the start. The unofficial tools are getting sharper, and Larian’s hinted at official mod support post-launch. Honestly, it’s gonna be a playground.
2026-05-11 03:50:56
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I am the dragon III
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In the third installment Ryder loses more than he bargains for. When Megan's body is found on Lucas's territory he sets on a path of revenge. Ryder is fierce and angry at the world but more surprises are in store for him. A friend from the past resurfaces and a chance meeting with the Dragon King sets another disaster in motion.
After 18 years of enslavement, Seraphina is rescued by a Prince, her Prince, her fated lover. She learns that, not only is she Heiress to the Kingdom, she also has a dragon familiar. She is the first Dragon Dhampir. Seraphina truly thought her life of pain and sorrow was finally over only to learn that, her Prince has a sordid past and a bastard child on the way and the child’s mother is hellbent on destroying Seraphina and all she holds dear. After finally finding a family, her dream wedding in sight and another happy surprise on the way, her seemingly picturesque life will come crashing down around her in a fit of flames and fury but, will she rise from the flames like a phoenix or will she burn with all that she loves?Fantasy/Vampire/Shapeshifter/Romance/Dhampir/Dragon/18+
The time of heroes has passed. The ages of the empires and their glory have all passed. The world is on the road to annihilation. The demons have moved and their invasion and corruption can be seen in every corner of the world. The Gods which the people have believed in for years have not made a move.
https://discord.gg/acEBNnnefG link for the discord server
The world needs heroes. Guardians. Saints.
Will the newly arrived humans be those heroes? Or will they just accelerate the fall?
When the first wave arrives in the fractured western continent. Will the banner of the old empire be raised again by them. Will they fight to restore an old order or will they make a new order...
Find out with me, as we watch Aidan, a newly arrived human. Struggle and find his place in this dying world. Will he rise or fall as a footnote in history?
Book 3 in the Under the Moon Series: Maxen (or Max for short) has always enjoyed the old myths, legends and traditions of Wales, but he never expected in his wildest dreams to be dragged into one himself! When a huge red dragon lands in front of him, demanding a battle, Max is left perplexed by the notion. There is no reason for him to battle a living-breathing dragon! He refuses the challenge. After all, the dragon has an enormous advantage over Max. With the dragon not seeming to give up, and with even more supernatural beings coming into the picture, Max is about to find out what a God of the Underworld is capable of… the fire burns bright, but so too does the passion and desires of a God!
Book 1: Under the Pale Moon
Book 2: Under the Blue Moon
Book 3: Under the Crimson Moon: A Dragon's Pride
One day, billions woke up on an endless highway. One vehicle each. One life each. No exits.
Others got scooters, bicycles, or tractors. Jake Maddox got a beat-up motorhome.
Level-one zombies have 20 strength. Humans have 5. And Cthulhu monsters lurk in the mist. This isn't a game—it's a slaughter.
But Jake has a cheat: Gold Mods.
He glances at his status screen and smirks.
"Not enough stats? Gold mods to the rescue."
[Fuel Tank] + [Infinite] = unlimited fuel. Floor it and leave everyone choking on dust.
[Tires] + [Indestructible] = unbreakable, unshakable, unstoppable. No attack gets through.
[Motorhome] + [Spatial Folding] = a mobile fortress that fits it all — storage, pool, villa, armory, and more.
[Windows] + [One-Way Transparent] = armored steel to the outside, panoramic views from within. Total safety, zero claustrophobia.
While others shiver and barter their souls for half a bottle of gas, Jake sits in his climate-controlled motorhome, eating a steaming-hot chicken pie, watching a Cthulhu boss try to break in. His calm response? "That tentacle would taste pretty good grilled."
…
From Lv.1 Beater Motorhome to Lv.100 Ark of the Old Ages—as long as Jake can imagine it, no mod is off the table.
Gold mods. Show me your limits.
The protagonist of this story is a young adult fan of classic dice role-playing games; suddenly the protagonist awakens in a world of magic and fantasy in the body of the final Boss of a magical castle; Accompanied by his loyal Generals, the protagonist will experience the greatest adventure of his existence using the title of Witch-king as his middle name.
Tinkering with 'Baldur's Gate 3' mods before you start a fresh save is something I treat like prepping a recipe — get your ingredients right and the result is way less likely to explode in unexpected ways.
If you make a new game after installing mods, the save will record references to any mod-added content that actually gets used: items you pick up, companions or NPCs spawned, map edits, and scripts that run. That means a fresh save with mods active will generally be stable so long as those mods remain enabled and compatible with the game's current version. The trouble usually shows up when you remove or update a mod mid-playthrough: the save can keep pointers to assets that no longer exist or have changed IDs, which can lead to missing items, broken quests, or crashes.
My workflow is simple and has saved me a ton of headaches: enable the exact mod list you want, start a new save, play a short session to make sure nothing immediately breaks, then back that save up externally. I like the peace of mind — nothing beats loading into a run that behaves the way you expect.
Baldur's Gate 3 absolutely supports multiplayer co-op, and it's one of the most immersive ways to experience the game. Up to four players can team up, either online or via local split-screen, which is rare for modern RPGs. My friends and I spent weeks navigating the Shadow-Cursed Lands together, and the chaos of everyone making wildly different choices—like one person aggroing an entire goblin camp while another tries to sneak past—created unforgettable moments. The game even lets you split the party to explore separately, adding a layer of strategic freedom.
What really shines is how it preserves the Dungeons & Dragons feel. You roll for initiative in turn-based combat as a group, debate dialogue options (or steal each other’s turn to pick ridiculous responses), and loot gets distributed in real time—cue the frantic scrambling for rare gear. The only downside? Scheduling sessions can feel like herding cats, but that’s true for any co-op game.