Bonecrusher in Old School RuneScape basically automates the burying process, and I love how much of a quality-of-life boost that is for prolonged combat sessions. When I wear the bonecrusher, bones dropped by monsters get buried automatically and immediately grant the same Prayer XP I'd get from manually burying them. That means the item doesn't change the XP granted per bone — it only changes how and when you receive that XP, turning passive drops into steady Prayer gains without me having to click every single pile.
Because it doesn’t alter the XP values of bones, Prayer experience rates with bonecrusher are directly tied to your kill speed and the type of bones the monsters drop. High-tier bones (like dragon-level bones) give far more XP per bury than common bones, so farming monsters that drop better bones while wearing a bonecrusher will spike your Prayer XP/hour compared to killing low-bone mobs. On the flip side, if you intend to use a gilded altar, ectofunctus, or other bone-consuming methods for higher XP per bone, the bonecrusher can interfere by burying bones that you might instead want to save for altar use.
For me, bonecrusher shines during long slayer trips, AFK-friendly bossing, or multi-tasking grinding where I don’t want to stop to manually bury every bone. It’s an excellent passive XP source if you’re not altar-ing or using other bone-boosting methods, and it keeps my inventory and banking less cluttered. Personally I wear it when I want steady Prayer gains without micromanagement — it feels like having a tiny assistant under my helmet.
Wearing the bonecrusher is like having a tiny, relentless gravedigger following you around — in a good way. It automatically buries every bone that drops and hands you the same Prayer XP you’d get if you clicked the bury option. That means the item doesn’t buff the XP each bone gives; instead it turns whatever your kill-rate and bone-drop composition already offer into uninterrupted Prayer experience.
For someone who wants passive XP while focusing on combat, quests, or skilling, bonecrusher makes Prayer click-free and consistent. If you’re aiming for peak Prayer XP per bone though, methods like gilded altars with burners lit or other bone-turn-in mechanics usually outpace simple burying, so wearing bonecrusher at those times reduces your potential gains. I usually swap it on for long slayer trips and off for altar parties — works great for my style and keeps training relaxing.
When I look at bonecrusher from a slightly spreadsheet-y perspective, the core takeaway is simple: it converts drops into immediate bury XP, so your Prayer XP per hour becomes a function of kills per hour and bones per kill. If a monster drops an average of D bones per kill, you kill K monsters per hour, and each bone yields B XP when buried, your rough Prayer XP/hour with bonecrusher is K D B. The bonecrusher just automates the burying; it doesn’t multiply B.
In practical terms that means targeting monsters that drop high-value bones or have a high bones-per-kill rate drastically improves your Prayer rate. If you prefer minimal clicking and continuous XP while you train other skills, bonecrusher is efficient. However, when you’re focused on pure Pray-EXP maximization — like using a gilded altar with burners lit or hosting a bone-queue in a player-owned house — those methods typically give far more XP per bone than burying, so bonecrusher is counterproductive then. Also consider that some bones are useful to bank for other uses or to sell; automatic burying can be inconvenient if you wanted to conserve certain drops.
So I tend to weigh my plan before equipping it: for AFK slayer and bossing it’s a win for steady Prayer gains; for altar runs or bone-selling it’s a little too zealous. It’s a neat tool in the toolbox, and I usually toggle my strategy depending on whether I want convenience or maximum XP efficiency.
2025-11-12 15:27:24
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The Divine Undertaker
Transient Life Promise
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It was in the Era of Harmony, trillions of years ago, when Chaos first arrived.
To stop all existence from growing rampantly and exhausting all sustenance, the Creator of the universe took on Chaos as its body, the void as its vigor, and black holes as its jaw—a combination to create a world-ending coffin, devouring the seas and setting lands aflame, reducing all to ashes!
Later, millions of years ago, the gods waged wars against each other when the same coffin appeared out of nowhere, massacring their ranks and decimating the divine realm.
Since then, it had gone missing, but its name continued to echo throughout the universe, leaving both gods and demons in fear!
Millions of years later, a youth was buried alive and fused with the coffin where he was kept, and he became an undertaker whose name was heard throughout all worlds.
"I'm really bad at saving lives, but I'm quite good with ending them," he said quietly with a cool visage. "I possess the Coffin of the Gods, and I can send anything and anyone to their deaths: humans, worlds… or even the gods themselves!"
After three years of gathering herbs, I finally returned to Green-Pouch Valley.
But my master, Mr. Gu, was not there. On the ground, only a dark red pool of blood remained, soaking his cloth robes.
My senior brothers and sisters, usually so lively, were nowhere to be found.
My master's wife, Auntie Qin, sat collapsed beside the pool of blood. Her once-black hair was now mostly white, her voice a hoarse whisper as she called to me.
"Shuang'er, your master traded his life for the valley's ascension. You must go to the Nine Heavens and offer your thanks."
It was only then I understood. The Celestial Lord, Jun Che, in his quest to forge an immortal body for his mortal wife, had coveted my master's rare Celestial Bones of Healing.
He used the promise of ascension for everyone in Green-Pouch Valley as bait, then brutally tore the bones from my master's living body.
I was born with a strange affliction, a void where joy and sorrow should be. The others in the valley secretly called me a cold-blooded monster.
Now, as I stared at the blood-soaked robes of the man who had saved me and treated me like his own daughter, my expression remained blank.
"Auntie Qin, did Master do this willingly?"
Auntie Qin's eyes instantly reddened.
"Jun Che is the Celestial Lord. His word is heavenly law. How could we ever defy it?"
I gave a faint nod.
"If it was not what Master wanted, then Jun Che deserves to die."
Auntie Qin's face went pale with fright. She lunged forward and clutched my arm.
"Shuang'er, your master's last words were for you all to protect yourselves, not throw your lives away fighting an unwinnable war against the heavens."
I pried her fingers off one by one and looked up at the glittering, golden Celestial Realm beyond the clouds. A faint smile touched my lips.
"Auntie Qin, Master taught me that a healer's heart must be compassionate."
"But he never taught me that gods can't be killed."
When Sethlzaar, a child of the conisoir, is chosen by a man in a cassock, it is with a confused acceptance that he follows.A life in the priesthood, though for those considered blessed, is no life at all. However, Sethlzaar has nowhere else to be and nothing else to lose. With a new name and a new purpose, he is determined to survive the tests of the seminary as the priests forge him and his new brothers into blades destined to serve as sacrifices to the cause of Truth.In the end, choices will be made, legends born, and loyalties tested.But above all else, Sethlzaar Vi Sorlan will have to face the truth that perhaps he's not as blessed as he'd been led to believe...
Tasoshi Saya, the Supreme God of Zeronity.
He was the strongest god to ever live. A mountain of strength that could never be crossed.
On the day of his match against his opponent, the Breakers—he was suddenly transported into another world. A world filled with swords and magic.
Power? Glory? All that was lost as he entered into the new world.
Yet, despite his helplessness, the 'Supreme' God of Zeronity was excited.
Challenges that will arise from the weak, opponents whom would stand against him toe to toe—the journey begins.
One day, billions woke up on an endless highway. One vehicle each. One life each. No exits.
Others got scooters, bicycles, or tractors. Jake Maddox got a beat-up motorhome.
Level-one zombies have 20 strength. Humans have 5. And Cthulhu monsters lurk in the mist. This isn't a game—it's a slaughter.
But Jake has a cheat: Gold Mods.
He glances at his status screen and smirks.
"Not enough stats? Gold mods to the rescue."
[Fuel Tank] + [Infinite] = unlimited fuel. Floor it and leave everyone choking on dust.
[Tires] + [Indestructible] = unbreakable, unshakable, unstoppable. No attack gets through.
[Motorhome] + [Spatial Folding] = a mobile fortress that fits it all — storage, pool, villa, armory, and more.
[Windows] + [One-Way Transparent] = armored steel to the outside, panoramic views from within. Total safety, zero claustrophobia.
While others shiver and barter their souls for half a bottle of gas, Jake sits in his climate-controlled motorhome, eating a steaming-hot chicken pie, watching a Cthulhu boss try to break in. His calm response? "That tentacle would taste pretty good grilled."
…
From Lv.1 Beater Motorhome to Lv.100 Ark of the Old Ages—as long as Jake can imagine it, no mod is off the table.
Gold mods. Show me your limits.
Nysera: The Goddess of Secrets
Long before the heavens were divided by war, the gods ruled openly, and every ten thousand years they fought in the Ranking of the Gods—a divine contest where victors gained territories, worshippers, and unimaginable power, while the defeated lost everything... even their names.
Born from a forbidden affair between the ambitious High Goddess of Radiance and a fallen, rankless god, Nysera should never have existed.
Abandoned at birth.
Sold for sacrifice by her own father.
Raised in the temple of Malzareth, the High God of Corruption, she spends seven thousand years as nothing more than a nameless servant, enduring cruel experiments, torture, and humiliation. Her only comfort comes from the forgotten creatures she secretly rescues—an abandoned shadow hound and a wounded crow.
Everything changes when a whispered secret awakens the power sleeping within her soul.
Her true Divine Authority is unlike any the heavens have ever known.
Every truth she hears grants her fragments of memories, forgotten skills, hidden emotions, and glimpses of fate itself. To the oldest gods, it is a power erased from history... a Forbidden Authority.
As Nysera uncovers its Seven Seals, ancient beings begin to stir beneath the foundations of heaven, while the gods who abandoned her unknowingly awaken the greatest threat their world has ever feared.
In a world where power is bought with betrayal and the innocent are sacrificed for ambition, Nysera swears one unbreakable law:
"The innocent deserve shelter and the truth. The wicked deserve punishment."
To keep that promise, she must climb the Ranking of the Gods, uncover the oldest secret in creation, and become the one goddess the heavens were never meant to remember.
If you want the short practical scoop: the Bonecrusher in 'Old School RuneScape' usually trades for a very modest amount on the Grand Exchange — think a few thousand coins rather than millions. In my experience across months of flipping and burying bones for prayer, it’s one of those utility items that rarely rockets in price because it’s relatively common and useful for passive prayer training. Prices bounce around with updates and the general economy, so I’d expect a typical range of roughly 1,000–4,000 coins most of the time.
If you’re planning to buy or sell, don’t rely on a single snapshot: check the in-game Grand Exchange interface or look at a live tracker like 'GE Tracker' or the 'OSRS Wiki' to see the current buy and sell price and recent volume. Also keep an eye on the buy/sell spread — if you need one instantly, expect to pay slightly above the average. Personally I always feel a little smug when I snag one under the median price; it’s a tiny saving but it adds up over time.
I'll cut to the chase — the Bonecrusher in 'Tombs of Amascut' drops at about a 1 in 256 rate, which works out to roughly 0.39% per successful raid completion. This is a final-chest style rare, so every full clear gives you that independent roll. In practice that means you should expect a lot of dry runs and a few thrilling moments when the loot screen finally spits it out.
I've spent enough nights doing these to know the grind feels way longer than the math suggests. Community logs and the 'OSRS Wiki' back up that 1/256-ish figure, but RNG variance is brutal: you can get lucky in ten runs or be bone-dry for several hundred. If you're planning a long farm, focus on speed, reliable teammates, and keeping morale high — music, a small betting pool, or rotating roles helps the time fly. Personally, I find treating the runs like small puzzles keeps the fun alive even through the dry spells.