How Much Profit Does Raw Shark Osrs Yield Per Hour?

2026-01-31 20:41:49
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3 Answers

Vivian
Vivian
Helpful Reader Veterinarian
When I’m in a methodical mood I like to break this down step-by-step because the variability can be surprising. First: Fishing level matters — sharks require level 76 Fishing with a harpoon. Second: location and competition change your hourly yield; prime spots like the Fishing Guild or Catherby often give steadier catches, while crowded worlds will drop your rate.

For practical numbers I use a conservative baseline of 90 sharks per hour for relaxed gameplay and an active baseline of 150 sharks per hour for focused clicking. Multiply that by the current Grand Exchange price for raw sharks to get gross income. For example, at 1,500 gp each you’ll see about 135k gp/hr (relaxed) up to 225k gp/hr (active). If the price spikes to 2,500 gp, those figures jump to 225k–375k gp/hr. Operational costs are minimal — travel supplies or a few runes — so I usually ignore them in rough estimates, but if you’re banking frequently or buying teleport tabs it can shave a little off.

A few extra tips: use the best available fishing tools and consider wearing any minor fishing boosts (Fishing cape, angler outfit if you have it). If you want consistent profit tracking, run a 10–20 minute test session, count sharks, and scale to an hour. That’s how I keep my hourly estimates realistic without chasing unrealistic top-end numbers; it helps me decide whether to fish, boss, or flip instead, and I usually pick the most fun route that still pays decently.
2026-02-02 10:09:11
4
Blake
Blake
Honest Reviewer HR Specialist
Lately I’ve been hopping between chill skilling sessions and short bursts of hyper-clicking, so my feel for sharks is pretty hands-on: the profit per hour is all about your click intensity and what the market’s doing. If I’m casually fishing I average around 80–110 sharks an hour; when I’m committed I can push 140–170. Multiply that by the current sell price on the Grand Exchange and you’ve got your gp/hr. For instance, at 2,000 gp per raw shark, casual grinding nets roughly 160k–220k gp/hr, while active play can reach 280k–340k gp/hr.

Remember there aren’t big material costs to catch sharks — just travel or teleport expenses — so your gross is close to your net. I often alternate fishing with podcast episodes, and if the number looks good I’ll keep at it for an hour or two. It’s simple, reliable, and oddly satisfying to watch the bank grow while you relax, which is why I keep going back to it.
2026-02-02 15:49:27
13
Sophia
Sophia
Reviewer UX Designer
Counting coins while AFK-fishing sharks is my kind of low-effort grind, so I’ve played around with the numbers enough to give a sensible range. In 'Old School RuneScape' you need level 76 Fishing to use a harpoon for sharks, and how much you make per hour really comes down to two things: your catch rate and the current market price for raw sharks.

On catch rates: a chilled session (playing casually, switching tabs, fishing at Catherby or the Fishing Guild) usually nets me around 80–120 sharks per hour. If I’m actively click-intensive or using optimal spots with world-hopping to avoid competition, I’ve hit 130–180 per hour in short bursts. For profit you just multiply fish/hr by GE price per raw shark. So if raw sharks are 1,200 gp each, that’s roughly 96k–216k gp/hr depending on effort. If they’re 3,000 gp each, that becomes 240k–540k gp/hr. Those ranges account for real-world play variance and don’t factor in tiny costs like teleport runes or the rare market fees.

So bottom line: don’t expect a single magic number. Treat it as a sliding scale: low-effort (80–120/hr) vs high-effort (130–180/hr) multiplied by whatever the market’s doing. Personally I check the GE price, pick a comfortable spot, and set a target—if the math gives me over ~150k gp/hr for a chill session, I’m happy to AFK and farm toward that. It’s relaxing and pays the bills in-game, which is always nice.
2026-02-06 06:57:54
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