2 Answers2025-08-07 06:56:52
I've spent way too many hours grinding in 'Old School RuneScape' to know the ins and outs of monster drops. The Onyx Amulet is a rare and valuable item, and it's dropped by a few specific monsters. The most notorious one is the Chaos Fanatic, a wild boss located in the Wilderness. This guy is chaotic in every sense—literally and figuratively—and his drops reflect that. The Onyx Amulet isn't common, but it's there if you're patient. Another source is the Crazy Archaeologist, another Wilderness boss with a similar vibe. Both are risky to farm because of the PKers lurking around, but the reward can be worth it.
Another place to look is the TzHaar creatures in Mor Ul Rek. While the Onyx Amulet isn't a direct drop from them, you can trade in Tokkul for one at the TzHaar-Hur-Lek's Ore and Gem Store. It's a safer but grindier method since you need a hefty amount of Tokkul. The monsters in the TzHaar City, like the TzHaar-Ket and TzHaar-Xil, drop Tokkul fairly often, so it's a more consistent way to get the amulet without relying on rare drops. Just be ready for a lot of combat.
3 Answers2026-01-30 16:27:15
If you want the short navigation straight from memory: cave horrors spawn inside the cave just northwest of Canifis in Morytania. In 'Old School RuneScape' you can’t reach that area until you’ve finished the 'Priest in Peril' quest, so if that quest’s not done yet, that’s your first stop. The cave itself is small and has a handful of spawn tiles, so you’ll usually find a cluster of them rather than wide, scattered spawns. They’re a Slayer monster, so you’ll most often be there because you’ve been assigned them on a Slayer task.
For getting there I usually pick the quickest teleport I have available and run the rest — Ectophial to Port Phasmatys then a short run, or a fairy-ring if you’ve unlocked the network, both shave minutes off the trip. Once inside the cave the fights are straightforward: bring what you prefer for Slayer work (ranged or melee both work depending on your setup) and a few supplies for quick trips. They drop black masks and other useful Slayer loot, so the grind pays off.
I tend to world-hop to find fresh spawns when I’m farming for black masks, and it’s a satisfying little loop that feels like proper old-school skilling: simple, repeatable, and rewarding. I always leave feeling like I snagged something valuable, even on a slow night.
4 Answers2026-01-31 20:32:14
Grinding greater demons for rare drops in 'Old School RuneScape' has become one of my favorite little chores — it’s that perfect mix of chill looping and the tiny heartbeat when you see a rare hit the ground. I always start by locking in a Slayer task for greater demons; you'll get the best efficiency and a steady supply of kills, and I treat each task like a mini session goal so my focus stays sharp.
For gear I prioritize speed and survivability. If I want raw kill rate, I bring the fastest weapon I can reliably hit with, decent armour that lets me tank a few hits, and the prayer setup that keeps me alive while maximizing uptime. Potions (attack/strength or ranged alternative) and food are staples. If the area allows it, I’ll drop a dwarf multicannon to absolutely shred respawns — it’s messy but brilliant for pure volume. I also use safe-spots or ranged/mage methods where possible to cut downtime.
Loot-management is underrated: bring a teleport or a stamina option so I can bank without wasting time, and keep a small stack of inventory space reserved for uniques. I track my kills and take quick notes about dry streaks so I don’t get tilted. Above all, patience and consistent sessions win — I’ve had nights where long grind sessions turned into two rare drops, and nights where I got nothing, but the systems above helped me feel in control and entertained.
4 Answers2025-11-06 04:19:41
I get a real kick out of comparing these two because they almost feel like opposites in playstyle. The granite maul is all about raw, bursty damage and clutch moments — it gives you a huge single-hit potential and a special that lets you land a near-instant smack to finish someone off. That makes it a go-to for last-second PvP kills, food-saving clutch plays, and those brief windows where you need to turn a fight around. Mechanically, granite maul trades sustained accuracy for big strength-packed hits; it’s not the weapon you bring for long fights, but when you need a one-shot or huge follow-up, it shines.
The abyssal whip, by contrast, is the glue of many combat builds: fast, accurate, and excellent for sustained DPS and training. It offers strong slash attack bonuses that lead to reliable hits and better accuracy against a wide range of monsters and players. Because the whip lacks a strength-boosting special, its strength contribution is lower than a maul’s, but its consistent hit-rate makes it superior for long fights, Slayer tasks, and bossing where accuracy matters more than a single huge hit. In short: whip = steady, accurate DPS and training utility; maul = burst, finishers, and PvP mayhem. Personally, I keep both in my bank depending on whether I’m grinding Slayer for hours or sneaking into the Duel Arena for a risky, satisfying knockout.
4 Answers2025-11-06 10:10:36
Lately I've noticed the little vanish-and-reappear trick from abyssal demons more often than I'd like, and I think it's mostly down to how the game handles NPC movement and pathfinding. In plain terms, when the demon can't find a legal path to you because of walls, stairs, or weird tile geometry it gets 'stuck' trying to walk through something that isn't allowed. The server corrects that by snapping the NPC to a valid tile near you, which looks like a teleport. Lag or server ticks can make that correction feel instantaneous — one tick it’s in the wrong place, the next tick it’s in the right place.
There's also the combat-range behavior: abyssal demons are melee-focused, so if you kite them or suddenly change position (teleport out and come back, or jump over a staircase), the demon will try to catch up. If pathfinding keeps failing, the engine will teleport it to keep the fight moving. I've seen this happen most in cramped Slayer rooms or multi-level areas — it’s less common in open areas. It’s a little jarring, but once you know what's happening, you can use it to your advantage by forcing repositioning and then punishing predictable animations. I still get a kick out of the chaos it creates mid-fight.
4 Answers2025-11-06 06:16:22
I get why people camp abyssal demons — I’ve spent enough late nights there to feel it in my bones. The whip drop is pretty rare (commonly cited around 1/512), so you shouldn’t expect to stumble on one quickly. For me, it becomes a question of patience vs convenience: if I’m already on a slayer streak or enjoying a chill combat session, I’ll hang around for hours because the grind itself is oddly relaxing and the other drops (runite, herbs, or coifs depending on your method) keep things from feeling completely hopeless.
If you’re counting GP per hour and efficiency, it’s often better to buy a whip from the Grand Exchange unless you really enjoy the kill loop. On the flip side, ironmen or folks who love the satisfaction of a personal drop will find it worth the time — getting a whip that you earned feels special and removes the dependency on market prices. Personally, I mix it up: I’ll camp if I’m in the mood for slayer-focused combat or if I have a task, otherwise I’ll buy and spend my kill-time on something with steadier returns. Feels good when it finally pops, though — I still grin every time I see that rare drop beam.
4 Answers2026-01-31 12:23:58
I’ve been hunting brutal black dragons off and on and I’ll give you the practical, “what you’ll actually see” breakdown I use when I go kill them.
First off, the reliable staples are what you should expect every run: dragon bones and black dragonhide show up a lot, and you’ll also get coin stacks. They commonly drop runes — fire runes and chaos runes show up frequently — plus a smattering of low‑to‑mid level ores and bars or basic weapons/armor as filler. Herbs, seeds, and low‑value food or logs can appear too, which is handy for making a few extra gp from farming or Herblore sales.
On the rarer side, brute blacks can drop higher‑value metal/rune items and the occasional mid‑tier rares: think uncommon rune gear, gems or uncut gems, and the odd clue scroll — those clue scrolls can turn a mediocre trip into something nice. There’s also a tiny chance for very rare drops that people get excited about; those are so rare you shouldn’t bank on them, but they’re the reason some folks camp these dragons for long stretches. Overall I go because the bones and hides sell reliably and the chance at a rare makes each kill feel worthwhile.
5 Answers2025-11-07 01:54:30
If you've been handed a greater demon slayer task, the quickest route is to think in terms of spawn-dense dungeons and a couple of riskier surface spots. Greater demons commonly spawn in Brimhaven Dungeon on Karamja — it's a favorite because there are lots of aggressive spawns clustered together and it's relatively safe if you bring teleport options. Another reliable place is the Catacombs of Kourend; those catacombs have concentrated monster rooms that make tasking efficient, plus the Prayer bonus from overheads can help with kills.
If you're feeling bold, the Wilderness has a few greater demon locations that are fast to reach but PvP-dangerous; bring what you can afford to lose and use single-way teleports or clan world mechanics if needed. Pro tips: use a slayer helmet (if your slayer master allows it), bring a few prayer potions for protection or protection prayers, and consider melee with a good weapon for speed. If you want exact spawn maps or want to check drop tables, the best companion is the OSRS Wiki page 'Greater demon', which lists all the known spawns, drops, and combat details — that helped me plan better runs and avoid wasted trips.
4 Answers2025-11-06 06:31:00
If you're hunting abyssal demons in 'Old School RuneScape', I usually go for the spots where they reliably spawn for slayer tasks: the Slayer Tower basement, the Catacombs of Kourend, and the dedicated Slayer dungeon areas dotted around the map. I like to think of them as three solid options depending on how safe or efficient I want the task to be. The Slayer Tower spot is convenient if you want quick banking runs and fewer risky players around; Catacombs of Kourend gives denser spawns if you have the access unlocked, which is great for stacking kills fast.
Teleport options and shortcuts matter a lot here. I typically use a teleport near my house or a slayer teleport to shave travel time, and I carry a few decent pots to sustain through long trips. Bring anti-poison if you're using melee, and equip your best melee setup unless you're doing a magic-based task. I always favor a slayer helmet and decent food, and if I'm feeling lazy I'll use aggressive prayers to keep kills smooth. All in all, pick the spot that matches how aggressive you want to play and how often you plan to bank — Catacombs if you want efficiency, Slayer Tower if you want convenience, and the other dungeons if you need peace and solitude while grinding, which I find oddly satisfying.
5 Answers2025-11-06 06:46:26
pick a location with natural cover — the lower floors of the Slayer Tower and parts of the 'Catacombs of Kourend' both have columns and stair corners that block melee pathing. The trick is to lure a single demon to a choke tile where it can't path around a wall, then back up to the tile it can't reach while you attack from range or with magic.
Gear-wise I go with high DPS ranged: something like a toxic blowpipe or a crossbow setup makes kills fast enough that you don't risk multiple spawns piling in. Use a Slayer helmet or your preferred slayer bonuses, bring a few high-heal food, and consider a book of bindings for prayer flicking if you prefer keeping overheads. If you're in a multi-area, be mindful of other players and bring a teleport method — it's annoying to lose a cannon spot.
What I really love about safe-spotting abyssals is how methodical it becomes: lure, position, pop DPS, rinse and repeat. It pays off in better KC per hour and far fewer annoying deaths compared to meleeing in tight rooms — feels almost zen after a while.