4 Respuestas2025-11-07 20:05:08
If you’re heading into greater demons in 'Old School RuneScape', I usually lean toward a straight-up melee setup for speed and simplicity. I like an Abyssal whip in the main hand with a Dragon defender if I’m doing longer trips — it keeps the kills fast without needing to sacrifice too much defence. On top of that I’ll wear a mix of high-accuracy melee pieces: think about a mix of Rune or Barrows pieces depending on your bank, a good pair of gloves (Barrows gloves if you’ve got them), and whichever cape gives the best offensive boost you own. Prayer-wise I turn on Piety if I’ve got the level; it absolutely shaves time off each kill.
Inventory is basic but effective: high-heal food, a few prayer potions if I’m using Piety, a teleport out, and a bit of space for rune or bolt drops. If it’s a Slayer task I slap on a Slayer helmet — just makes everything smoother. If you prefer ranged, Toxic blowpipe with high-quality darts and black d'hide makes them trivial from a distance, and for magic the trident-style weapons or high-damage spells work fine if you like AFK-ish kills.
Tactics matter: single-target DPS wins here. Bring enough supplies to avoid banking constantly, stand where you don’t get agro from extras, and use your slayer or prayer bonuses when you can. Personally, I find whip + defender runs the most satisfying — quick, clean, and good XP — and I always come away with more loot than I expected.
4 Respuestas2025-11-07 00:45:58
Whenever I go on a slayer trip in 'Old School RuneScape', I reach for a mix of speed and solid damage. For pure melee I usually bring an abyssal whip for its speed and accuracy — it makes the kills feel effortless and keeps XP ticking. If I need raw crush power I switch to an abyssal bludgeon or another high-strength crush weapon because crushing hits tend to rack up damage quickly on tougher targets; it’s heavier but satisfying when it connects.
If I’m trying to finish a task faster or handle a higher-defense greater demon, I’ll throw a Dragon Warhammer or a heavy-hitting special weapon into the rotation to lower their defence for a burst window. For non-melee approaches I love the toxic blowpipe for range: it’s fast, efficient with darts, and melts through health on long tasks. For magic, a trident (or other high-damage, castable staff) gives consistent single-target damage without swapping spells or worrying about runes. In short, pick a weapon that matches your attack bonuses and playstyle: fast accuracy for steady kills or heavy-hitting specials for burst — both feel great depending on the mood. I usually leave the bossing session smiling, especially when the special strikes line up just right.
3 Respuestas2025-11-24 02:10:07
Alright — if I had to gear up for a long dark beasts session, I pack for three distinct playstyles so I can swap at a moment's notice.
For pure melee I usually favor a power setup: slayer helm (or an imbued black mask if I’m lucky), dragon defender, abyssal whip or abyssal tentacle for reliable DPS, Bandos chestplate and tassets for the strength/defence split, berserker ring (imbued if available) and Dragon boots. Inventory-wise I bring a couple of super combat potions, a few restores for prayer if I’m using piety/rigour, and high-healing food like sharks/monkfish/rocktails. A teleport or two (games necklace or a house tab) makes me less worried about respawning.
If I’m feeling ranged-heavy I’ll take the toxic blowpipe with high-tier darts, Ava’s assembler, Pegasian boots, Necklace of anguish, and Armadyl chest/chasuble or Karil’s top for safe switch. Blowpipe kills are fast and conserve food; I still bring prayer potions and movement/teleports in case I need to bail. For magic I’ll swap to a trident or trident of the seas/blood and brimstone if I want to splash through multiple spawns; mystic/Ancestral-ish robes, Ahrim’s top or robes, and a god cape or occult offer decent damage boosts.
Tactics matter as much as gear: safe-spotting where possible, turning off one or two defensive prayers to extend potion life, and using a cannon only if you’re in a permitted area. I always try to keep a stack of noted food and a few prayer pots ready — it saves downtime. Honestly, grinding dark beasts becomes way smoother once your gear and inventory feel second nature, and I get a weird little thrill at seeing the loot stack up after a long trip.
3 Respuestas2026-01-31 23:43:19
I get a real kick hunting down slayer spawns, and for 'Old School RuneScape' Greater Demons there are a handful of go-to spots that I always check first. My favorite route is to head to Brimhaven Dungeon — it's compact, has a decent density of Greater Demons, and you can usually chain a task there without wasting time. Taverley Dungeon also has them sprinkled through its deeper rooms, and the Wilderness dungeon has high-density spawns if you don't mind the risk and PvP exposure.
If I'm being tactical, I'll rotate between Brimhaven, Taverley, and the Catacombs of Kourend because they balance spawn density with nearby banking or quick teleports. I use a slayer ring or house teleport to minimize downtime and bring an Earmuffs or Protect from Magic if necessary. For group sessions I sometimes camp a multi-combat area where cannoning is allowed — the kills fly by. I also keep RuneLite's Slayermonster indicators on so Greater Demons are highlighted; that plugin saves me minutes of searching.
Practical tips: bring a bite of prayer potions and a good defensive set if you're meleeing; ranged or magic works well if you want to safespot certain spawns. If you want exact tile locations, the quickest path is to glance at the 'Greater Demon' page on the OSRS Wiki and cross-reference with in-game markers. Happy hunting — these guys drop some decent loot and they make slayer tasks feel satisfying.
4 Respuestas2026-01-31 14:05:37
If you're facing a Greater Demon on a Slayer task in 'Old School RuneScape', the prayer situation is pretty straightforward but worth a little nuance.
I usually run Protect from Melee when I'm trying to play safe — Greater Demons hit with melee, and that prayer dramatically cuts their damage so you can tank or train without constantly banking. If I'm trying to speed-run a task and I'm confident in my gear and food, I swap in offensive prayers like Piety or Chivalry to maximize DPS. For lower levels, Chivalry is a great middle ground; for higher levels Piety gives the best punch.
Bring prayer potions or a regeneration method if you plan to protect for long stretches, and remember to flick off protection and flick on a boost when you know you can finish a kill quickly to save prayer points. If you're ranged or mage-kiting them, use the corresponding offensive prayers instead and don't bother with Protect from Melee unless you mis-position. Personally, I keep Protect from Melee as my go-to when the task drags, and I switch to Piety for short, efficient bursts — works every time and keeps my death count low.
4 Respuestas2026-01-31 07:05:31
Okay, here's the straight talk: you need 90 Slayer to be assigned greater demons as a Slayer task in Old School RuneScape. I ran into this a while back when I was grinding mid-level monsters — greater demons felt like a weird gate because their combat level is higher than lots of people expect, but the real limiter for getting them on task is that 90 Slayer threshold.
If you’re gearing up, treat them like a mid-to-high-level slayer trip: decent melee or ranged gear, prayer flicking or protection depending on where you’re fighting, and consider a cannon if you’ve got the money and a safe multi-spot. Slayer masters won’t give you greater demons below 90, but you can still kill them outside of a task for drops; you just won’t get Slayer XP from those kills. I found it a satisfying step-up in difficulty when I hit the requirement — good challenge and decent drops, so bring your best setup and enjoy the grind.